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Western Keep Was once a castle known as the Northwest Castle, but is only now a worn down place full of rubble. The dark elf named Astos has claimed this place as his home. He's done such deeds such as stealing Matoya's Crystal Ball and placing the Elf Prince in a magical sleep. Moderator: Judgemaster Tragedy |
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Waterfall Cavern Behind the waterfall, North of Onlak, lays a beautiful cavern full of unique monsters. Somewhere within the many halls is a robot that fell from the sky who holds a certain Cube. Moderator: Judgemaster Tragedy |
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Titan's Cave A giant, blue titan guards the way to the Sarda's Cave. He refuses to let anyone pass, though he may make an exception. If you were to bring him a tastey Ruby, for example. Moderator: Judgemaster Tragedy |
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Terra Caverm A giant cave filled with the undead. It is believed that this is the lair of the vampire that has been tormenting and rotting Melmond. But behind the plate the can only be moved with the Rod, there is a whole enitre other section of the caverns, where the Fiend of Earth, Lich, pulls all the strings. It's believed if you defeat this undead demon when the light of the Orb of Earth dies, it will once again be lit. Moderator: Judgemaster Tragedy |
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Temple of Chaos (2000 Years Ago) The only way to reach this beautiful temple of the past is through the Black Orb that was placed in the demolished Temple of Chaos in the present time. Some of most godliest creatures roam this temple, along with the four great elemental fiends, Lich, Marilith, Kraken and Tiamat. Garland resides here, only here he has the grand ability of turning into the great friend, Chaos. Moderator: Judgemaster Tragedy |
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Temple of Chaos A demolished and age worn temple, said to have at one time house a terrible demon known as Chaos. All there is now-a-days is a few undead creatures. Garland brought Princess Sarah here after abducting her. It is there he has also defeated the Sky Warriors 2000 years ago and turned them into bats. The Black Orb, lays in the center room. Moderator: Judgemaster Tragedy |
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Flying Fortress A giant, flying fortress that floats in the sky. Connected to the Tower of Mirage through a mysterious mechanism. The legendary metal, adamantine, is said to be hidden within the castle. On the bridge before you reach the main room of the castle is guarded by an ancient robot, Death Machine, or more commonly known as Warmech. It is believe to be the strongest robot ever made. If you make it past the bridge alive, you'll enter the main room, where Tiamat, the Fiend of Wind resides. It's believed if you defeat this windy demon when the light of the Orb of Wind dies, it will once again be lit. Moderator: Judgemaster Tragedy |
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Sunken Shrine The shrine that sunk to the bottom of the lake near Onlak. Deep within the shrine is a tribe of mermaids. Even deeper is the Fiend of Water, Kraken. It's believed if you defeat this watery demon when the light of the Orb of Water dies, it will once again be lit. Moderator: Judgemaster Tragedy |
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Sage's Cave Home of Sarda the Sage. He gives you the nessessary tool, the Rod, to open up a plate that blocks your way to halfway in the Terra Cavern. Moderator: Judgemaster Tragedy |
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Pravoca A big and bustling port town, east of Cornelia. Was once invaded by a band of pirates, led by Captain Bikke. He faced a horrible defeat at the hands of the Warriors of Light, where he gave up the town and is ship to them. Moderator: Judgemaster Tragedy |
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Northeast Peninsula A small peninsula that lays Northeast of Pravoca. Many near-godly creatures reside here. It is advised to only come here if you wish to test your power. Moderator: Judgemaster Tragedy |
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Citadel of Trials A lone castle surrounded by mountains and a massive forest. It is cut off by a long river. The only way to reach it is to travel through the forest and around the river. Many powerful monsters creep within it's walls. A symbol of bravery, the Rat's Tail, lays withing, but getting it is no easy task. Moderator: Judgemaster Tragedy |
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Onlak A town that sits at a lake. A man by the name of Koppe claims to have seen a robot fall from the sky near the waterfall. A beautiful woman who once used to be a mermaid lives there by the name of Darryl. At the docks is a submarine that will take you to a temple that lays at the lake's depths. Moderator: Judgemaster Tragedy |
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Mount Gulg A great volcano. Many firey creature live withing it's many caverns. Deep within lays the Fiend of Fire, known as Marilith. It's believed if you defeat this firey demon when the light of the Orb of Fire dies, it will once again be lit. Moderator: Judgemaster Tragedy |
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Mount Duergar A cave full of dwarves. These dwarve like to build canals and make weapons. Nelic built the canel that now allowes ships to travel from the east to the west and vice versa. The great sword known as the Excalibur was built here by a dward named Smyth with the metal known as Adamantine. Watts investigates the overworld and sees what needs to be done. Moderator: Judgemaster Tragedy |
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Tower of Mirage A tower deep with a massive desert. It appears to be a simple mirage. The only way to get in is if you hold the ancient Chime. Only then will the tower truely show itself to you. At the top of the tower is a mechanism that teleports you to a castle that floats in the sky, but only if you place the Cube within it's place. Moderator: Judgemaster Tragedy |
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Melmond Once a lovely town, it has began to rot away. People blame the degrading land on the vampire than has been coming to Melmond recently. The great Dr. Unne lives there. It is said that he know's the Leifinish language. Moderator: Judgemaster Tragedy |
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Matoya's Cave The home of the witch, Matoya. She is good at making specialty herbs and potions. Just don't take her Crystal Ball as she's blind as a bat without it. There are animated brooms throughout the cave, all speaking 'Tceles B sserp'. A magic spell, perhaps? Moderator: Judgemaster Tragedy |
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Marsh Cave A dangerous cave to the far south. Many undead beings roam the dark paths of the cave. Within the bottom levels of the cave rests a crown, guarded by many squid-like wizards. Moderator: Judgemaster Tragedy |
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Lufenia A town of ancient warriors. Home of the Sky Warriors whom originally fought Garland. No one within this town speaks a word of the common tounges. It is said that a man named Cid lived there in ancient times, where he created the first Airship. Strong magics have been said to be sold here. Moderator: Judgemaster Tragedy |
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Ice Cavern A giant cave, home to many frosty monsters and weapons. Within it's maze-like depths lays the Floater stone, guarded by the killer Eye. Moderator: Judgemaster Tragedy |
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Gaia A large town in the far north surrounded by mountains. Deep within the town is a spring which is a home to a fairy. Moderator: Judgemaster Tragedy |
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Elfheim Castle The frail Prince of Elves rules here. He was once placed under a spell by the dark elf named Astos that forced him to sleep. He remained this way until the Light Warrors came to him bearing a special herb that would awaken him. Moderator: Judgemaster Tragedy |
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Elfheim Town The Land of Elves. Withing this town is a graveyard with some well known names. Moderator: Judgemaster Tragedy |
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Crecent Lake A town that lays at a crecent moon shaped lake. It is the home of Lukahn, the head of the Circle of Sage. The sages will guide any whom are fighting for light. Moderator: Judgemaster Tragedy |
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Cornelia Castle A great castle. Princess Sarah was once captured by an ex-knight by the name of Garland. Sarah holds a legenday Lute. Somewhere within it's walls is believed to be a being in which you cannot see. It's treasure rooms are believed to house the Mystic Key, which can open many doors that have been locked with it and explosives. Moderator: Judgemaster Tragedy |
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Cornelia Town A large town that rests before Cornelia Castle. Arylon, the dancer, resides here and is often found by the fountain at the center of the town. She often gives advice to the weary travellers whom pass through. Moderator: Judgemaster Tragedy |
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Cardia Islands A set of small islands. Within every island is an entrance to a cave called Dragon's Cave. Many monsters live on these islands. Moderator: Judgemaster Tragedy |
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Dragon's Cave The home of dragons. It is said that Bahamut, the King of Dragons resides there, will bestow upon you a great power if you were to show him a legendary item known as the 'Rat's Tail' to prove your bravery. Moderators: Judgemaster Tragedy, Bahamut |
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(iOS) Galaxy Attack: Chicken Shooter fırıldaqçı kodu sonsuz qızıl by restramnaiclovin Feb 24, 2022 18:43:10 GMT -5 |
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Soul of Chaos: Whisperwind Cove "In a crumbling pantheon..." Moderator: Judgemaster Tragedy |
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(Android) Mars: Mars 作弊增加所有 by restramnaiclovin Feb 24, 2022 18:58:51 GMT -5 |
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Soul of Chaos: Lifespring Grotto "This is the last night in my body." Moderator: Judgemaster Tragedy |
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(iOS) Steampunk Defense: Tower Defense чит код бесконечный ресурс by restramnaiclovin Feb 24, 2022 18:46:16 GMT -5 |
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Soul of Chaos: Hellfire Chasm "Count bodies like sheep to the rhythm on the war drums." Moderator: Judgemaster Tragedy |
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(Android) Tank 1990: Stars Battle Defense War Ace Hero kod mata tanpa had by restramnaiclovin Feb 24, 2022 19:17:32 GMT -5 |
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Soul of Chaos: Earthgift Shrine "We are the corps of corpses." Moderator: Judgemaster Tragedy |
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Mp4 Online Movie Shaft 720P Torrent Magnet Adnm by SeishChic Jul 25, 2020 6:45:21 GMT -5 |
Board | Threads | Posts | Last Post | |
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Castle Sasune Another castle on the Floating Continent. The home of Princess Sara. It has a holy spring in the basement which plays an instrumental part in sealing Jinn. Ingus serves as a soldier here. Moderator: Judgemaster Tragedy |
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Whirlwind A giant tornado summoned by Emperor Paramecia leaves a wake of destruction wherever it goes. The only way to enter it is by using the legendary Wind Drake. At the top of its whirling chaos waits Emperor Paramecia... Moderator: Judgemaster Tragedy |
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Warship The Paramecia Empire's coup de force has been built by the enslaved villagers of Bafsk. The Warship has the power to decimate any town which stands in its way. However, it can be destroyed by throwing the Sun Flame into its engine... Moderator: Judgemaster Tragedy |
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Tropical Island/Black Mask Cave The Black Mask is hidden deep underground here. Moderator: Judgemaster Tragedy |
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Snow Cave A cave lies in the middle of a giant ice field and can only be reached by an Ice Sled, which was hidden by Josef in Semitt Falls. The deepest level of the cave hides the Goddess Bell, which unlocks Kas'ion Castle. Both Borghen and Josef meet their demise here. Moderator: Judgemaster Tragedy |
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Semitt Falls A cave near the waterfall hides a vast deposit of the valuable material, Mithril. The Emperor has captured many citizens to work in the mines, including Pavel and Nellie, Josef's daughter. Josef has hidden an Ice Sled here. Moderator: Judgemaster Tragedy |
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Salamand A snowbound town in the north. Josef and his daughter Nellie live here. Moderator: Judgemaster Tragedy |
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Poft A seaside town in the northeast. A ship runs from here to its sister town, Paloom; Cid's airship business has its base here. Moderator: Judgemaster Tragedy |
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Paramecia Castle After the Emperor moves his home from here to the Whirlwind, and subsequently is killed by Firion and co., the Dark Knight takes up residence in Paramecia Castle and declares himself Emperor. But the real Emperor seems to like life so much, he comes back for a second go... Moderator: Judgemaster Tragedy |
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Pandaemonium The Emperor changes Paramecia Castle into Pandaemonium, which is a gateway to Hell. The only way to enter this place is through the Jade Portal; at the end lies the newly-resurrected Emperor, stronger than ever. Moderator: Judgemaster Tragedy |
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Paloom A seaside town east of Altair; a ship here goes to Poft, its sister town. Moderator: Judgemaster Tragedy |
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Mysidia Tower The legendary magic spell, Ultima, is hidden here, but there are several obstacles: Three items (hidden in Fynn Basement, Tropical Island, and Mysidia Cave) are needed to open the gate, and even when you have them, the tower's guardian Leviathan makes a meal of anyone trying to enter... Moderator: Judgemaster Tragedy |
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Mysidia Cave A cave east of Mysidia holds the Crystal Rod; however, you can't enter the cave unless you can get past a doppelganger of Firion (it can be dispatched by using the Black Mask on it). The Crystal Rod is used to open Mysidia Tower. Moderator: Judgemaster Tragedy |
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Mysidia A town of wizards which has powerful equipment and magic in their shops. The Goddess Statue in this town has a strong connection with Mysidia Tower. Moderator: Judgemaster Tragedy |
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Leviathan The future Summon now works as the guardian of Mysidia Tower and the Ultima spell. He swallows anyone who gets near it with the Crystal Rod. His gastric juices aren't anywhere near as bad as the enemies guarding the exit from his giant maw! Moderator: Judgemaster Tragedy |
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Kas'ion The place wherein resides Prince Gordon and his elder brother Scott. It's been overtaken by enemies and abandoned, thanks to Emperor Paramecia. The Sun Flame, which powers airships and the Warship, can only be obtained here. Moderator: Judgemaster Tragedy |
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Jade Portal An innocuous-looking circle of power is the only way to enter the newly-created Pandaemonium, which springs up from the ruins of Paramecia Castle. Inside the portal is a secret shop behind a waterfall which sells awesome magic. Moderator: Judgemaster Tragedy |
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Gatea A small town between Fynn and Altair. Moderator: Judgemaster Tragedy |
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Fynn Town/Fynn Castle The headquarters of Princess/Queen Hilda was overtaken by the Paramecia Empire. The town is filled with Imperial soldiers. Fynn Castle is locked until Altair's force is strong enough to retake it. Scott, Gordon's brother and Hilda's former love, dies in a back room in the Fynn bar earlier. The White Mask, which is needed to open Mysidia Tower, is hidden in the basement of Fynn Castle. Moderator: Judgemaster Tragedy |
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Deist Cave A cave north of Deist Castle has a pendant belonging to a Dragoon; this allows for speech with the Wind Drake. Deep within lies a Spring of Life. Placing a Wind Drake egg in the spring allows for incubation and a new Wind Drake can be hatched. Moderator: Judgemaster Tragedy |
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Deist Castle The former home of the people called Dragoons who had special connections with the Wind Drake. However, all the Dragoons have been wiped out, and only the wife and son of the last remaining Dragoon, Gareth, remains. But Gareth disappeared looking for the magic spell Ultima... Moderator: Judgemaster Tragedy |
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Bafsk A town near Poft; the entire population of the town is enslaved by Emperor Paramecia to finish his engine of destruction, the Warship. The work is first overseen by Borghen and later by the Dark Knight. A passage leads from the Bafsk sewers into the Warship. Moderator: Judgemaster Tragedy |
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Altair The population of Fynn, after the city was taken over by the Paramecia Empire, relocated to this small village to the south, where they plot their comeuppance. Princess Hilda and her new boyfriend Gordon, as well as Pavel the ninja, live here for a while. Moderator: Judgemaster Tragedy |
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World of Darkness The ultimate evil, the Cloud of Darkness, dwells here. The four Dark Warriors, who fought it before, are imprisoned by her minions; releasing them gives you extra help during the final battle. Moderator: Judgemaster Tragedy |
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Wrecked Ship This beached ship on the Solitary Island. Moderator: Judgemaster Tragedy |
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Unne's Shrine The sleeping Unne lives here with her parrot. Only Noah's Lute can wake this kooky lady from her dreams. Moderator: Judgemaster Tragedy |
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Undersea Cave A secret treasure cave south of a triangle-shaped island. Moderator: Judgemaster Tragedy |
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Temple of Water The broken shards of the Water Crystal can be found here when it breaks. It is one of the only places that remain above water when the world floods. Moderator: Judgemaster Tragedy |
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Temple of Time An underwater temple holds Noah's Lute, the only thing which can wake Unne from her ages-long slumber. Moderator: Judgemaster Tragedy |
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Syrcus Tower Unne holds the key to the tower beyond the Labyrinth of Ancients, but she can only create it if you kill her first. On the first floor of the tower lies the entrance to Forbidden Land Eureka. Climbing the tower will yield a final battle with Xande, followed by an unexpected voyage into the Dark World and a fight with the ultimate evil, the Cloud of Darkness. Moderator: Judgemaster Tragedy |
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Statues of the Quest These four sets of statues can only be destroyed if you have the four elemental Fangs. Otherwise, trying to pass them means you DIE. They guard the way to the Ancient's Maze and Syrcus Tower. Moderator: Judgemaster Tragedy |
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Solitary Island When the world becomes submerged in water, this island is the only island that can sustain life. Moderator: Judgemaster Tragedy |
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Sewer Delilah, the eccentric old woman who owns the Floating Shoes, lives here in the Amur Sewer. Moderator: Judgemaster Tragedy |
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Saronia Catacombs A secret underwater entrance south of Saronia leads to this cave filled with nasty monsters. Getting through it means you end up back in the castle, in an enclosed room whose only occupant is the now-angry Odin. Moderator: Judgemaster Tragedy |
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Saronia The biggest city is divided into four sections and a castle. Southwestern Saronia has a pub, where Prince Alus, who's been banished by Gorn through Gigameth, drowns his woe. A tower in Southeastern Saronia belonged to a family of Dragoons and their legacy is hidden there. Northwestern Saronia holds a large library, and Northeastern Saronia has all the shops. Moderator: Judgemaster Tragedy |
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Replito A town of Summoners with some interesting advice. Moderator: Judgemaster Tragedy |
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Goldor's Mansion Goldor's fake Crystal, made by Doga, which creates gold, rests here; he guards it with all his powers. Moderator: Judgemaster Tragedy |
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Falgabard Cave A treasure filled cave. Moderator: Judgemaster Tragedy |
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Falgabard A town enclosed by mountains can only be reached by airship. It's populated by Magic Knights and Dark Knights. Moderator: Judgemaster Tragedy |
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Eureka, The Forbidden Land The entrance to this place lies on the first floor of the Syrcus Tower. Doga has the key to it, but will only be able to create it if you kill him first. You can only reach Eureka by using a mirror in the Syrcus Tower. The Legendary Weapons are kept here, as some legendary Magic spells. Moderator: Judgemaster Tragedy |
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Duster A town populated by Bards and Geomancers. Moderator: Judgemaster Tragedy |
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Doga's Village This enclosed town can only be reached via a secret underwater passage. It's populated by Black Wizards, who sell every type of magic. Moderator: Judgemaster Tragedy |
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Doga's Manor Deep in the Dalug Continent, buffeted by harsh winds, lies Doga's House. He lives here with his Moogle bodyguards. There's a secret Cave of the Circle inside the house. Moderator: Judgemaster Tragedy |
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Doga's Grotto This cave is accessible through Doga's Manor. At the end of the cave, you must battle Doga and Unne to get the Eureka Key and Syrcus key Moderator: Judgemaster Tragedy |
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Cave of Tides The home of the Water Crystal. If it is broken, the entire world would get submerged in water, with exception of the highest peaks. Moderator: Judgemaster Tragedy |
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Cave of Shadows This place is infested with monsters who clone themselves if hit with any weapon other than a Dark Sword (which requires a Magic Knight or a Dark Knight). At the end lies a Magic Knight/Dark Knight boss and the Fang of the Earth, needed to destroy the Statues of the Quest. Moderator: Judgemaster Tragedy |
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Cave of the Circle A secret passage inside Doga's House leads to this place; only gnomes can fit inside. At the end lies a secret circle which bestows the ability to change an airship into a submarine. Moderator: Judgemaster Tragedy |
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Castle Saronia Gigameth controls King Gorn in the castle. Odin lives in a blocked-off room in the castle, which can only be reached via the Saronia Catacombs. Moderator: Judgemaster Tragedy |
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Ancient Ruins Large ancient ruins that houses the grand airship, the Invincible. Moderator: Judgemaster Tragedy |
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Ancient's Maze Guarded by the Statues of the Quest, this place holds the Earth Crystal all the way at the entrance. By making your way past the Labyrinth, you enter Syrcus Tower, Forbidden Land Eureka, and the final (reeeeally tough) challenge. Moderator: Judgemaster Tragedy |
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Amur A town on the overworld. Moderator: Judgemaster Tragedy |
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Fallen Star This fallen star, far east of the floating continent, is spoken of in Saronian legend has having come down into the sea and swallowed all the evils of the world. It houses the a great being, the Iron Giant. They say it's stronger than anything that has ever lived. Moderator: Judgemaster Tragedy |
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Village of the Ancients The citizens of this western Floating Continent village are descended from... well, ancient people. There's some good shopping to be done here, and a Chocobo Forest to the east. Moderator: Judgemaster Tragedy |
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Ur A small town south of Altar Cave. Moderator: Judgemaster Tragedy |
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Viking's Cove A band of vikings have made this cave on the Floating Continent their home. Moderator: Judgemaster Tragedy |
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Tozus Tunnel Only gnomes or people afflicted with Mini can enter this tunnel. It leads from Tozus to Viking's Cove/Base. Moderator: Judgemaster Tragedy |
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Tozus Only gnomes can enter this town of mini-people, of course, if you were mini'd... Moderator: Judgemaster Tragedy |
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Tower of Owen This tower was built by the great sage Owen many years ago; it's the thing which keeps the Floating Continent up in the air! Owen appointed his son Desh as caretaker of the tower, but Desh got amnesia and left. To calm the fires that threatened the tower and everything on the continent, Desh jumps into the furnace himself. Moderator: Judgemaster Tragedy |
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Tokkul This tiny town on the Floating Continent has been ravaged by the wizard Hein. There isn't much left here after he got here, except a few survivors. Moderator: Judgemaster Tragedy |
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Subterranean Lake A deep underground lake on the Floating Continent. Moderator: Judgemaster Tragedy |
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Sealed Cave This is Jinn's home on the Floating Continent, and it can only be reached via airship. Moderator: Judgemaster Tragedy |
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Nepto Temple A temple on the Floating Continent. The sea dragon Nepto has part of his soul in his statue here. If even one of the statue's crystal eyes goes missing it will go into a mindless rage, terrorizing the waters on the Floating Continent. Moderator: Judgemaster Tragedy |
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Mythril Mine A mine in the Northern part of Kazus that's rich with Mithril. Moderator: Judgemaster Tragedy |
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Molten Cave Gutsco runs here when he acquires both Dwarves' Horns; here he can transform into the Salamander and guards the Fire Crystal. Moderator: Judgemaster Tragedy |
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Living Woods The faeries living here are in a tizzy because the wizard Hein has stolen their Elder Tree to make a floating castle! Moderator: Judgemaster Tragedy |
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Lake Dohr The home of Leviathan, which is located on the Floating Continent. Moderator: Judgemaster Tragedy |
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Kazus South of Ur is a city placed under a curse by Jinn - it causes all its targets to become ghosts! Cid is also struck by it and can't help you until he's free of the curse, but he gives you his airship, hidden in the western desert. Taca the blacksmith also lives here. Moderator: Judgemaster Tragedy |
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Hein Castle The evil wizard Hein has taken the Elder Tree from the Living Forest and fashioned it into a floating palace! He then captured the king of Argus (who he used to work for) and his entire court. Floats above the Floating Continent. Moderator: Judgemaster Tragedy |
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Healing Copse Found on the Floating Continent. There's only a single gnome here, and three healing springs. Moderator: Judgemaster Tragedy |
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Gysahl The famous Gysahl is instantly assosciated with Chocobos. The town is located on the Floating Continent. Their famous Vegetables/Carrots are shipped far and wide. However, they're more known for making Magic Keys. Moderator: Judgemaster Tragedy |
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Gulgan Gulch Located on the Floating Continent. The one-eyed Gulgans have the power to see the future. They cryptically foretell of Desh's sort-of-death. One of them down the stairs gives you the Toad spell. Moderator: Judgemaster Tragedy |
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Dwarven Hollows The Dwarven Hollows are found on the North-West side of the Floating Continent. The horn of the Dwarves resides here, as well as the Dwarves themselves. Moderator: Judgemaster Tragedy |
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Dragon's Peak The mountain next to Canaan is the hunting ground of Bahamut. Moderator: Judgemaster Tragedy |
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Castle Argus The castle is located on the Floating Continent. The chancellor to the king of Argus, Hein, caught megalomania. He captured the king and his subjects and imprisoned them in his flying tower. The king of Argus is the only one who has the Time Gear, the secret device which creates airships. Cid works for him. Moderator: Judgemaster Tragedy |
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Canaan The home of Cid as well as Sarina, Desh's heartsick lover. Moderator: Judgemaster Tragedy |
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Bahamut's Lair Home of the King of Dragons, Bahamut, which is located on the Floating Continent. Here, he gives summoners a test of power to see if they are worthy to use him as their own. Moderator: Judgemaster Tragedy |
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Altar Cave A cave North of Ur on the Floating Continent. The home of the Wind Crystal, which gives any whom is chosen a new set of classes. Moderator: Judgemaster Tragedy |
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Waterways of Baron cave leading from Kaipo to Damcyan Castle. It winds through a cave, a short outdoor trek, and a waterfall with an octopus in it. Moderator: Judgemaster Tragedy |
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Troia Town/Troia Castle The town of Troia has a huge acclaim with a dancer's show. The castle is ironically ruled by eight woman Clerics, and all of its guards are female. Troia has the Earth Crystal. Moderator: Judgemaster Tragedy |
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Tower Of Zot it's a tower floating in the air. Valvalis, Emperor of Wind under Golbez, rules here with her cohorts the Magus Sisters: Cindy, Sandy and Mindy. Moderator: Judgemaster Tragedy |
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Tower Of Babel The giant home of Rubicant, Emperor of Fire, stretches from the bottom of the earth to the sky. The lower section is the roaming grounds of Lugae the mad scientist, who did some really nasty things to Edge's parents, the king and queen of Eblan. The upper section holds all eight Crystals from both the upper and lower worlds. Moderator: Judgemaster Tragedy |
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Tomra The town of dwarves lies on its own continent underground. Here, dwarves construct weapons made of crystals and other extremely hard minerals. Moderator: Judgemaster Tragedy |
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Sylvan Cave The Sylphs live within this cave. There seems to be a liquid nitrogen-esque liquid streaming here and there. Moderator: Judgemaster Tragedy |
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Sealed Cave The Darkness Crystal is in the deepest room here, but it's guarded by a Demon Wall. Every door in this cave is actually a rather tough monster. Moderator: Judgemaster Tragedy |
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Mysidia A town of wizards, it holds the Water Crystal. Cecil and the Red Wings took it by force, killing many innocents, by the order of the king of Baron. There's a magical passage here called the Devil Road which leads to Baron Town. Moderator: Judgemaster Tragedy |
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Mount Ordeals At the top of this mountain is a secret chamber in which dwells the spirit of KluYa, the Lunarian. He helps people who make their way up by making them face their dark side, thus allowing a Class change. (EX: Black Mage to Black Wizard/Dark Knight to Paladin) Moderator: Judgemaster Tragedy |
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Mount Hobs The pathway to this mountain is covered with ice. Passing through the pathway leads to Fabul Castle. Moderator: Judgemaster Tragedy |
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Moon's Core Zemus has been sleeping here for eons, growing like a cancer. All of the enemies here are super-powerful. At the end of it lies Zemus and his alterego Zeromus... Moderator: Judgemaster Tragedy |
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Silvera This town is populated by status freaks: Mini people, Frogs, and Piggies. All the stores sell Mithril equipment. There's a cave nearby (past some coral reefs) with another Mini person who mines Adamant. Moderator: Judgemaster Tragedy |
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Mist Town A haven for Summoners. They have very close connections with their Phantom Beasts. Unfortunately, Cecil and Kain come there with a bomb device (hidden even from them) which torches the city. Moderator: Judgemaster Tragedy |
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Mist Cave The cave to Mist Town from Baron is home of a Phantom Beast called the Mist Dragon, who turns out to be very closely - too closely - connected with Rydia's mother. Moderator: Judgemaster Tragedy |
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Magnetic Cavern This is where the Dark Elf, who stole the Earth Crystal from Troia, lives. He put a damping force on the cave so that any metal equipment would freeze its wearer, rendering swords and armor useless. Moderator: Judgemaster Tragedy |
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Lunar Subterrane The final castle winds deep into the moon until it reaches the Moon's Core. Legendary weapons are guarded here by very powerful monsters. Moderator: Judgemaster Tragedy |
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Lunar Path A winding passage on the moon, both overground and underground, which leads to the Crystal Palace. Some nice treasure and nasty monsters inside. Moderator: Judgemaster Tragedy |
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Land of Summons Not a very big world, actually. Chocobos and goblins run amok here, but they're all nice. Leviathan and Ashura rule from a smoky, dimension-twisted room which can be reached from the library; they'll join you if you defeat them. Moderator: Judgemaster Tragedy |
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Kokkol's House The dwarf smith is back and he can again make the Excalibur sword from the Adamant ore. He lives in the underworld. Moderator: Judgemaster Tragedy |
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Kaipo An oasis town in the Damcyan Desert. Moderator: Judgemaster Tragedy |
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Hummingway Home An entire population of Namingways lives in a small cave on the Moon. Most will just say nothing of value, but one will sell some awesome stuff and one is a real Namingway. Moderator: Judgemaster Tragedy |
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Fabul Castle A society of Monks, where Yang is the head Monk. It holds the Wind Crystal. It has a sea port nearby. Moderator: Judgemaster Tragedy |
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Eblan Cave The royal family of Eblan, whom are all ninjas, relocated to the cave south of the upper-world Tower of Babel after their castle was destroyed. The cave leads directly into the Tower Moderator: Judgemaster Tragedy |
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Eblan Castle The ruins of the royal castle of Eblan is home to quite a nice treasure trove, if you can get past the monsters. Moderator: Judgemaster Tragedy |
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Dwarf Castle Found in the underworld. Giott rules here with his daughter Luca at hand. The dwarves are cheerful and brave compatriots who have an excellent artillery at hand to battle Golbez. Moderator: Judgemaster Tragedy |
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Damcyan Castle Ruled by Prince Gilbert, and home to the Fire Crystal, the castle is unfortunately strafed by the Red Wings under Golbez's control, killing Gilbert's lover Anna. The castle features its own private hovercraft. Moderator: Judgemaster Tragedy |
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Crystal Palace FuSoYa lives in this palace on the moon and holds the eight Crystals of the Moon. The passage to the Moon's Core opens up after the Babel Giant has been defeated. Moderator: Judgemaster Tragedy |
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Cave of Summons The name says it all, really. There is lava here and there and summoners are also there to attack you every step of the way. Moderator: Judgemaster Tragedy |
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Cave of Bahamut The Phantom God is Bahamut, who lives here on the Moon and challenges only the best of the best. Moderator: Judgemaster Tragedy |
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Baron Town/Baron Castle The headquarters of the pseudo-evil empire of Baron, whose king is intent on capturing all of the Crystals for his own dark purposes, which proves to be the release of Zemus. The king of Baron is really Cagnazzo, one of the four Emperors under Golbez. The true king is actually Odin, who was killed by Cagnazzo. Baron's elite air force is called the Red Wings (Biggs and Wedge anyone?), the head of which is Cecil... at least until he's booted for having a conscience. Baigan, the Captain of the Guards, snitches on him and his longtime friend Kain. Cid and his daughter, and Rosa and her mother, live in the town surrounding the castle. The town and castle are connected by an underground waterway. There's also a teleportational device called the Devil's Road leading to Mysidia. Moderator: Judgemaster Tragedy |
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Babel Giant An enormous war machine created by the eight crystals; in order to stop it one must enter it and destroy the main CPU. The four emperors return for a final battle here. Moderator: Judgemaster Tragedy |
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Antlion Cave The Antlion guards the Desert Light, the only thing which can heal extreme cases of heat stroke. Moderator: Judgemaster Tragedy |
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Agart A town on an island, Agalt was descended from dwarves, hence all their shops sell Iron items. The reason they live on the upper world? The entrance to the lower world, which was sealed, is on a nearby mountain top. Moderator: Judgemaster Tragedy |
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Walz Tower Originally the resting place of the Water Crystal, the tower sinks underground after the Crystal breaks. Once the worlds merge, Gogo can be found in the underwater tower. Moderator: Judgemaster Tragedy |
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Walz Meteor A soldier from Val Castle travels in this to protect the Water Crystal. There's a warp point from here to the Karnak Meteor. Moderator: Judgemaster Tragedy |
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Walz Town/Walz Castle Shiva lives in the basement of this water castle. The nearby Walse Tower leeches the energy out of the Water Crystal. Garula lives in the town. Moderator: Judgemaster Tragedy |
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Val Castle The home of Galuf and Krile hides a dark secret underground - Odin lives there. Krile has a pet Moogle and a pet Dragon here. Moderator: Judgemaster Tragedy |
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Tycoon Meteor The meteor Galuf arrived on. Moderator: Judgemaster Tragedy |
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Tycoon Castle The home of King Tycoon, Lenna and Faris, the castle has its own private Dragon! Moderator: Judgemaster Tragedy |
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Tule A port city with a bar very well liked by pirates. Zok also lives here. Moderator: Judgemaster Tragedy |
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Torna Canal The canal leading to Tycoon Castle is infested with sea monsters. It's locked by a key in the keeping of Zok, who lives in Tule. Moderator: Judgemaster Tragedy |
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Surgate Castle Xezat's fortress has quite a few interesting secrets to hide. Moderator: Judgemaster Tragedy |
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Ship Graveyard Home to countless ghouls, ghosts, and wrecked ships. This is where Faris's ships end up after an attack by a sea monster on route to Tule. Moderator: Judgemaster Tragedy |
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Sealed Temple It's sprawlingly huge, with several different areas resembling the pyramids, watery caves, castles, etc. Among the incredibly difficult enemies are even tougher versions of Shinryu and Omega, Neo Shinryu and Omega Mk. II! At the very end is none other than Enuo himself, creator of the Void. Countless treasure can be found in this enormous place. Beating it nets you the Necromancer job and the chance to fight the Cloister of the Dead. Moderator: Judgemaster Tragedy |
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Sealed Castle of Kuza The twelve Legendary Weapons, which were used to fight Enuo, are sealed here. Only by finding the four Tablets can the seals be broken. Ridiculously strong monsters roam around here, as well as phantom versions of Exdeath. Moderator: Judgemaster Tragedy |
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Rikks This is Bartz's hometown. Stella and Dorgann are buried here. Moderator: Judgemaster Tragedy |
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Ronkan Ruins The town of Gohn becomes a flying fortress. An Airship must defeat the five large guns before being able to enter it. The Earth Crystal is being used to make the ruins float. Moderator: Judgemaster Tragedy |
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Pyramid of Moore The hiding place of the First Stone Tablet. Moderator: Judgemaster Tragedy |
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Pirate Cave This is the home of Faris's gang. This is where she keeps her ship; Boko and Koko come here later; and Syldra's spirit returns here when the worlds merge. Moderator: Judgemaster Tragedy |
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Phoenix Tower A desert-surrounded tower is all of 30 floors high! To go up a floor, you must check for either a left or right passage. One way always hides a strong enemy, the other hides the entrance. You'll meet Magic Pots on the way up. Once at the top, Hiryu will sacrifice itself to become the Phoenix Summon. Moderator: Judgemaster Tragedy |
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North Mountain Dragon Grass, which is poisonous to humans but heals Wind Drake wounds, grows plentifully here. As well, Bahamut will meet you here after the worlds merge. This is one of the only places where the grass grows. Moderator: Judgemaster Tragedy |
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Moore This is the town near the Great Forest of Moore. Once the worlds merge, you can get the Brave Blade or Chicken Knife here. Moderator: Judgemaster Tragedy |
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Moogle Forest/Moogle Canal As the name implies, you can find moogles here! The canal leads to the forest and is infested with moogle-eating monsters. Moderator: Judgemaster Tragedy |
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Mirage This town lies in the Interdimensional Rift, but by traveling in a small forest southwest of Crescent Town, you can reach it. All of the best magic, armor and weapons can be found here, as well as the Black Chocobo. There's a locked door which can only be opened from inside the Interdimensional Rift. Moderator: Judgemaster Tragedy |
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Lugor An oasis in the monster-filled Gloceana continent. Moderator: Judgemaster Tragedy |
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Library of the Ancients Mid is first found here; Ifrit also lives here in a book, along with some other monsters like Byblos. After the merging of the worlds, Gill makes this his home. The Sealed Tome is first put together here. Moderator: Judgemaster Tragedy |
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Kelb A town of werewolves, Kelger lives here. He opens the gates once he finds out Bartz is Dorgann's son. Moderator: Judgemaster Tragedy |
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Karnak Town/Karnak Castle The town of fire has some weapons and armor that are too cheap to be true... and they are. Bartz is promptly thrown in the slammer for coming out of the Karnak Meteor. Cid saves them, however, and they go to the Fire-Powered Ship to save the Fire Crystal... which doesn't happen. The queen of Karnak is possessed by Exdeath and destroys the Fire Crystal. The Castle self-destructs. Moderator: Judgemaster Tragedy |
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Karnak Meteor Tzuze, a werewolf from Quelb, arrives here to save the Fire Crystal, which he fails to do. There's a warp point from here to the Walz Meteor. Moderator: Judgemaster Tragedy |
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Jachol A town with some nice armor and weapons for sale. There's a nearby cave which has already been looted of treasure, and some strange enemies attack there. Climbing a wall there once the worlds have merged will land you in the basement of Val Castle where Odin waits. Moderator: Judgemaster Tragedy |
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Solitary Island Temple When the worlds merge, the temple from the First World ends up on the Solitary Island. This is where the Second Stone Tablet is hidden; the entrance to the Fork Tower will open up when you get it. Moderator: Judgemaster Tragedy |
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Interdimensional Rift The place where dimensions collide was the hiding place of Enuo and now it's Exdeath's lair. This is the place where the Void starts and ends. It's a really massive dungeon, populated by tons of bosses, including the horribly difficult Omega and Shinryuu! At the end is the final battle with Exdeath and Neo Exdeath. Moderator: Judgemaster Tragedy |
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Great Trench An underwater trench leads to a lava-filled dungeon which holds the Third Stone Tablet as well as the legendary Meteor spell. You'll find a small dwarf population here as well. Moderator: Judgemaster Tragedy |
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Great Forest of Moore This is where Exdeath was originally created. The Guardian Tree, which protects the Crystals, falls prey to Exdeath's trickery and Exdeath kills Galuf and seizes the four Crystals, then burns the forest up. When the worlds merge, only the Guardian Tree is left of the forest. Moderator: Judgemaster Tragedy |
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Gorn Meteor Krile arrives in this meteor just in time to save King Tycoon from Exdeath's power. Krile and Galuf eventually return to the Second World in this meteor. Moderator: Judgemaster Tragedy |
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Gorn An ancient Ronka city lies south of the Desert of Shifting Sands. Falling into a hole here leads to a warp device, which in turn leads to the Airship Base. The warp device explodes after one use, but we soon find out that Gorn hides a much larger underground fortress, which begins flying! Moderator: Judgemaster Tragedy |
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Gill's Shrine Originally on the mainland, it falls underground thanks to Exdeath. Gill is still alive and well, though. Moderator: Judgemaster Tragedy |
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Gilgame Cave This short cave holds many treasures, starting at 10 Gil and moving up to over 40,000 Gil, but you must fight the Gil Turtle every step of the way, who can his own like a boss. Moderator: Judgemaster Tragedy |
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Fork Tower The barrier protecting this tower (which sprung up over the Airship Base, trapping Cid) will be removed once you finish the Island Shrine. The left tower does not allow physical attacks, while the right tower will not allow magical attacks. Each tower holds a legendary spell: Flare and Holy. You must grab them both simultaneously, because the tower explodes! Moderator: Judgemaster Tragedy |
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Fire Ship The ship runs by the power of the Fire Crystal. However, the Crystal can only take so much abuse, and it breaks. Cid and Mid manage to find an alternative solution, though. Moderator: Judgemaster Tragedy |
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Exdeath Castle X-death and Gilgamesh live here. Carbuncle can also be found here. Moderator: Judgemaster Tragedy |
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Easterly Falls The place of the Fourth (and last) Stone Tablet also is the home of Leviathan, who'll join you if you beat him. If you ride a Chocobo to the top part of the falls, you'll get a Magic Lamp! Moderator: Judgemaster Tragedy |
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Drakenvale One of the only places that have Dragon Grass. Moderator: Judgemaster Tragedy |
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Desert of Shifting Sands he Pyramid of Moore lies in the center of this roiling desert, but the changing sands prevent people from reaching it. When the worlds merge, the sands stop moving. The only way to cross the sand before then is to call a Sand Worm, defeat it, and cross its body! Moderator: Judgemaster Tragedy |
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Crescent Town This town is near the Airship Base. Moderator: Judgemaster Tragedy |
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Cloister of the Dead A trial of godly creatures, one after another. At the very end lies the creator of The Void, Enuo. Moderator: Judgemaster Tragedy |
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Chocobo Island You can only reach this spot via an underwater canal or the airship. You can also get the Shoat summon here. Moderator: Judgemaster Tragedy |
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Kerwin A town near the North Mountain. Moderator: Judgemaster Tragedy |
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Black Chocobo Forest The flying Black Chocobo can be found and caught here. As it turns out, it's right above part of the Airship Base. Moderator: Judgemaster Tragedy |
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Shield Generator A tower which holds up Exdeath Castle's energy shield. Moderator: Judgemaster Tragedy |
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Castle of Val The home of Galuf and Krile hides a dark secret underground - Odin lives there. Krile has a pet Moogle and a pet Dragon here. Moderator: Judgemaster Tragedy |
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Solitary Island So named because Bartz and company land there all alone. There is nothing bust forest gere, with exception of it's small desert. Moderator: Judgemaster Tragedy |
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Wind Shrine An isolated temple near Tycoon Castle holds the Wind Crystal. However, the Crystal breaks into pieces as soon as Bartz nears it. Moderator: Judgemaster Tragedy |
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Airship Base A small part of the Ronkan ruins built underwater near Crescent Town. The Airship was built here, and the Fire-Powered Ship falls here as well. There's a place to rest if you're tired. Moderator: Judgemaster Tragedy |
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Imperial Base A small fortress guarding the entrance to the Sealed Gate Cave in Crescent Island. Moderator: Judgemaster Tragedy |
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Figaro Cave A cave leading from Figaro Castle to South Figaro. Moderator: Judgemaster Tragedy |
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Figaro Castle A technological wonder, Figaro Castle in the desert has all the latest innovations. Edgar is the king of this rich facility, which has the unique ability to tunnel underground. Sabin, Edgar's brother, is originally from here as well. The basement, which holds various treasures, is off limits. Moderator: Judgemaster Tragedy |
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Fanatics' Tower The headquarters of the Cult of Kefka, who guard his treasures zealously and mindlessly. Physical attacks cannot be used inside the tower; you must rely on magic. At the top lies the Gem Box, guarded by the MagiMaster. The White Dragon and Edgar's Air Anchor lie in other rooms. Moderator: Judgemaster Tragedy |
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Esper World This is the home of Maduin. Madonna falls into here by mistake, but stays here with Maduin; they have a daughter, Terra. Gestahl finds his way here and goes haywire collecting Espers, but the Esper Elder seals the Gate and banishes the human invaders. Moderator: Judgemaster Tragedy |
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House On The Veldt Gau's old, crazy father lives here. Moderator: Judgemaster Tragedy |
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Esper Gathering Place A cave with great magical power near Thamasa; the power comes from three golden statues commemorating the three stone Goddesses in Crescent Mountain. Moderator: Judgemaster Tragedy |
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Ebot's Rock This is the hideout of Hidon, a giant creature whom Strago fought and lost to many years ago. Thanks to the goading of Gungho, he returns here to slay the beast. A hungry treasure chest, who needs Coral, bars the way to Hidon; what's more, you can't see a thing in there! Moderator: Judgemaster Tragedy |
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Duncan's House Duncan is still training in a small clearing north of Narshe. He's weak, but still strong enough to teach monks the Bum Rush. Moderator: Judgemaster Tragedy |
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Doma Castle Cyan's home, as faithful retainer to his king, for many years. His wife and son lived here as well until Kefka savagely poisoned the entire castle. In the World of Ruin, the castle is decrepit and abandoned Moderator: Judgemaster Tragedy |
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Darill's Tomb Setzer's long-time friend Darill is buried here, along with her airship, the Falcon. Both are guarded by a headless horseman named Dullahan. You can also find the Experience Egg here. Moderator: Judgemaster Tragedy |
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Crescent Mountain The cave here leads into the Serpent Trench; Gau buried his diving helmet here. Moderator: Judgemaster Tragedy |
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Crecent Island/Floating Island This is Crescent Island, once on the surface, is now floating in the sky. Lots of nasty creatures inhabit it. The strongest among them being Ultros, Chupon and Atma Weapon, which guards the Three Goddesses. This is where Gestahl meets his death at the hands of Kefka and Kefka takes the power of the Goddesses for his own, rearranging the face of the world into the World of Ruin. Moderator: Judgemaster Tragedy |
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Colosseum A place where you can test your strength against monsters and people. Moderator: Judgemaster Tragedy |
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Baren Falls Piranha-infested water that leads to the Veldt. Moderator: Judgemaster Tragedy |
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Ancient Castle Figaro Castle will come up against a barrier when traveling underground. This barrier is the ancient castle, the home of a Esper named Odin who died a thousand years ago in a battle against a sorceror. Moderator: Judgemaster Tragedy |
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Albrook The port town on the western continent, Albrook is the place where Terra and Locke meet up with Leo, Shadow, and Celes to travel to Thamasa in the later stages of World of Balance. Moderator: Judgemaster Tragedy |
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Wind Shrine One of the four places which unlock the Shimmering Island. It's in a windy tunnel on the Forgotten Continent, and is guarded by Tiamat. Moderator: Judgemaster Tragedy |
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Water Shrine One of the four places which unlock the Shimmering Island. It's in a whirlpool near the Forgotten Continent, and is guarded by Kraken. Moderator: Judgemaster Tragedy |
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Treno The city that never sleeps is situated near Alexandria. There's a lot to see and do here, including: a card tournament, monsters to battle in an item shops, an auction house, Queen Stella's house (bring your Stellazio here!), and Dr. Tot's tower (and the entrance to Gargan Roo). Moderator: Judgemaster Tragedy |
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Qu's Marsh Four of these are situated around the world, but the main one is near Lindblum. Master Quale lives here, with his protegee Quina, who spends time catching frogs. Moderator: Judgemaster Tragedy |
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Quan's Dwelling The cave which was the home of a Qu who acted as Vivi's father. Moderator: Judgemaster Tragedy |
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Pinnacle Rocks A pond near Lindblum is the home of the eidolon Ramuh, whom gives summoners a test before letting them summon him. Moderator: Judgemaster Tragedy |
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Pandemonium Garland's dangerous castle within Terra, from where he rules and plans. It's also his epitaph. Moderator: Judgemaster Tragedy |
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Oeilvert An ancient ruin on the Forgotten Continent. Words from Terra are ingrained here, as is the Gulg Stone. Moderator: Judgemaster Tragedy |
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Observatory Mountain A small outpost near Dali; cargo ships use it as a beacon. Old man Morrid, a coffee connoiseur, lives here. Moderator: Judgemaster Tragedy |
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Mount Gulg A volcano near Esto Gaza on the Lost Continent. Lady Hilda was imprisoned here. Moderator: Judgemaster Tragedy |
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Mognet Central A place hidden away inside a crack in a mountain on an island in the northeast of the world. It houses the machinery that keeps the Mognet moogle mailing system going. Artemicion, the mail moogle, ends up throwing a wrench into the works by mistake when he misappropriates the Superslick grease needed to keep it going. Moderator: Judgemaster Tragedy |
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Memoria A very strange place, reached from within a purple sphere formed above the Iifa Tree by the crazed Kuja. All of one's memories, both good and bad, will take shape here, making a path to the Crystal World. Moderator: Judgemaster Tragedy |
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Madain Sari A town of summoners. This place was completely wiped out by Garland's Invincible airship ten years ago. The only two survivors were Dagger (who reached Alexandria in a boat) and Eiko, who ended up living in the ruins by herself and her faithful moogle friends. The Eidolon Wall here pays homage to the summoners and their spirits. Moderator: Judgemaster Tragedy |
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Lindblum/Lindblum Castle The airship capital of the world. Ruled by Regent Cid and his sidekick, Minister Artania. Lindblum is split into three sections: The Theater District (home of the Tantalus hideout), the Business District (all the shops are here) and the Industrial District. Moderator: Judgemaster Tragedy |
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Ipsen's Castle A dizzying structure on the Forgotten Continent, made mostly upside-down! Not only is the architecture is topsy-turvy, though - strength translates into weakness in here and vice versa. The four Mirrors which unlock the Shimmering Island are hidden here. Moderator: Judgemaster Tragedy |
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Iifa Tree A giant tree in the Outer Continent. This tree is the source of all Mist in the Mist Continent, and was placed there by Garland, to hasten the decay of the soul cycle on Gaia. Moderator: Judgemaster Tragedy |
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Ice Cavern A passage between the Evil Forest and the village of Dali, this is a frozen, crystalline dungeon. Moderator: Judgemaster Tragedy |
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Gizamaluke's Grotto A passage between Lindblum and Burmecia. Watched over by Gizamaluke, whom turned insane due to Kuja's influence. Moderator: Judgemaster Tragedy |
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Gargan Roo The entrance to this underground passage is located below Dr. Tot's tower in Treno. There, a gargant (giant bug) can carry passengers all the way to Pinnacle Rocks, near Lindblum. Moderator: Judgemaster Tragedy |
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Fossil Roo A gargant passage; the entrance to it is underneath the Qu's Marsh near Lindblum. One must manipulate switches to ride gargants towards the end, out to the Outer Continent. Moderator: Judgemaster Tragedy |
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Fire Shrine One of the four places which unlock the Shimmering Island. It's in a volcano on the Lost Continent and is guarded by Maliris. Moderator: Judgemaster Tragedy |
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Evil Forest Between Alexandria and Lindblum. The forest itself is alive, and malicious. If it's brain dies, the entire forest turns to stone, along with anything in it. Moderator: Judgemaster Tragedy |
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Esto Gaza A snowy city on the Lost Continent. It overlooks the Shimmering Island, and is the conduit towards Mount Gulug. Moderator: Judgemaster Tragedy |
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Earth Shrine One of the four places which unlock the Shimmering Island. It's on a shaking piece of land on the Outer Continent, and is guarded by Lich. Moderator: Judgemaster Tragedy |
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Desert Palace Kuja's secret fort in the eastern desert on the Outer Continent. Fiendish puzzles await the prisoners. Moderator: Judgemaster Tragedy |
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Dali A small town near Lindblum. This also holds the covert factory where Kuja's Black Mages are created; the factory is powered by Chocobos. There's a machine in the inn which determines lucky colors. Moderator: Judgemaster Tragedy |
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Daguerreo A hidden research town inside a cave on an island. All the shops and synth shops can be found here, as well as the Excalibur sword, a man inspired by Namingway, and... Gilgamesh, in hiding! Moderator: Judgemaster Tragedy |
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Crystal World The origin of life and the home of the original destroyer of life, Necron. Moderator: Judgemaster Tragedy |
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Conde Petie This town of Scottish-accented dwarves blocks the path to the Conde Petie Mountain Path on the Outer Continent. Only married couples can get through. Moderator: Judgemaster Tragedy |
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Cleyra An oasis in a desert, surrounded by an eternal sandstorm. A peaceful, religious place populated by Burmecians (rat-people) who, despising Burmecia's martial ways, fled here and started their own settlement. Its only entrance is a giant, hollow tree trunk. This is where the Burmecians flee when their city is attacked by Alexandria. Cleyra's sandstorm is laid waste by Brahne's eidolons and Kuja's Black Mages. Moderator: Judgemaster Tragedy |
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Chocobo Paradise Located on a hidden isle somewhere within the world, here's where Fat Chocobo rules over all the rest of the Chocobos, and here's where all chocobos want to be. Moderator: Judgemaster Tragedy |
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Chocobo Lagoon A cave in the water near the Forgotten Continent. Chocobos capable of running on water can play the Hot and Cold game here. Moderator: Judgemaster Tragedy |
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Chocobo Forest A small forest on the Mist Continent, where you can play the Chocobo Hot and Cold game, run by a moogle. |
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Chocobo Dream World The place chocobos go when their abilities are needed to be enhanced. Moderator: Judgemaster Tragedy |
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Chocobo Air Garden Exists as a floating shadow; using the flying gold Chocobo and a Dead Pepper shoots you up into it. Besides for playing the Chocobo Hot and Cold game here, you can also find a frightenly powerful creature here, Ozma, who hides in the eidolon wall. Moderator: Judgemaster Tragedy |
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Burmecia A rainy town populated by rat-people. Not much is known about it; it's in ruins, due to Alexandria's attack. Moderator: Judgemaster Tragedy |
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Bran Bal A city of Genomes within Terra. The Genomes go about their so-called lives, learning for clinical and health reasons only, waiting to "be filled". Moderator: Judgemaster Tragedy |
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Black Mage Village Situated deep in the Dead Forest in the Outer Continent, the village is home to renegade Black Mages who have begun to think for themselves, and have become peaceful people. Later, the Genomes make their home here as well. Moderator: Judgemaster Tragedy |
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Alexandria/Alexandria Castle A sprawling city crowned with a huge white palace. Queen Brahne rules over here. Previously a gentle woman, Kuja's presence began to slowly turn her will and transform Alexandria into a warmongering, conquering nation. Her thirst for power encompasses even using the powerful eidolons to crush anyone she meets. Besides for the castle, Alexandria has a huge theater, some slums and shops, and a lot of interesting people to meet. Moderator: Judgemaster Tragedy |
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Al Bhed Airship This is where the Al Bhed temporarily settle in after their Home is destroyed. The Al Bhed Psyches blitzball team hangs out in a storage room. Moderator: Judgemaster Tragedy |
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Baaj Temple Baaj Island is where Seymour and his mother were exiled while Seymour was a child; his mother died here and became Anima's fayth. Her temple lies underwater. Tidus is thrust here from Zanarkand; it's where Rikku picks him up. One can obtain Anima's powers, but she'll only open the door if one has collected treasure from every other temple in Spira. Moderator: Judgemaster Tragedy |
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Besaid Island Originally a machina city like Zanarkand, long ago destroyed by Sin. Now home to a colony of Jamaican-style islanders, and the home field of the Besaid Aurochs. Wakka and Lulu are both from here, and Kimahri brought Yuna here at Braska's request (via Auron). Besaid Temple is where the fayth of Valefor resides. There are many hard-to-reach places and caves here. Moderator: Judgemaster Tragedy |
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Bevelle Originally a powerful machina city, rivalling even Zanarkand. After being defeated by Zanarkand and Sin, Bevelle became the center of the Yevonite church. A castle lays benieth Bevelle where the Fayth of Bahamut lays. Also, it's the place where Via Purifico can be found. Moderator: Judgemaster Tragedy |
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(iOS) Buddy Toss 無制限のクリスタルハック by restramnaiclovin Feb 24, 2022 19:11:13 GMT -5 |
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Bikanel Island A desert island, consisting of the Sanubia Desert and the Al Bhed Home. Moderator: Judgemaster Tragedy |
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Calm Lands So called because this huge plain is an ideal spot for defeating Sin and bringing a Calm, which many Summoners have done here. Originally the battle between Bevelle and Zanarkand took place here, which is why it's a wasteland. The Chocobo races are located here. South is Macalania Woods. Hidden in the side (only accessible via Chocobo) is Remiem Temple, off to the northeast is the Monster Arena/Chocobo Ranch, and the far north leads to Mount Gagazet. Moderator: Judgemaster Tragedy |
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Cavern of the Stolen Fayth A giant cavern within the Scar of the Calm Lands. A cave stuffed with Tonberries, Ghosts, and Magic Urns. At the far end is a fight with Lulu's previous summoner ward, and her Aeon, Yojimbo. Moderator: Judgemaster Tragedy |
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Celsius The gullwings use this ship shaped like a motorcycle to sphere hunt. Many people come and go on this ship. Brother and Buddy found this airship. |
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Fighting Stadium/Chocobo Ranch A cave located in a crevice in the Eastern part of the Calm Lands. Moderator: Judgemaster Tragedy |
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Den of Woe A hidden cave filled with pyreflies on the Mushroom Rock Road, which only opens with the 10 Crimson Spheres. This is where Shuyin's spirit raged for a thousand years, infecting anyone who came in - including the entire Crimson Squad. Anyone who enters will go mad and fight their own comrades. Moderator: Judgemaster Tragedy |
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Djose Temple Protected by a huge Mushroom Rock that only splits apart for summoners. This is the home of the fayth connected to Ixion. It can be reached via the Mushroom Rock Road. Moderator: Judgemaster Tragedy |
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(Android/iOS) Bubble Witch 3 Saga hile kodu sonsuz hepsi by restramnaiclovin Feb 24, 2022 19:14:20 GMT -5 |
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Farplane The land below Spira. The resting place of those who have been sent by summoners. Those who are close to those who have died may very well see their image. Many slain fiends, monsters and other creature can be found here. There are many Weapons found here and even creatures stronger than the Weapons themselves. Moderator: Judgemaster Tragedy |
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Dolemite Is My Name 720P Release Date Mkv Subtitles Magnet by niatankwiferni May 4, 2020 20:56:01 GMT -5 |
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Guadosalam The home of the Guado (and their blitzball team, the Guado Glories) is very... alive-looking, growing all over the place, much like the Guado themselves. It's connected to the Moonflow to the south and the Thunder Plains to the north, and their main attraction is the entrance to the Farplane nearby. Moderator: Judgemaster Tragedy |
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Home The nomad Al Bhed uncomplicatedly call their home, er, Home. Currently it's located in the desert sands of Bikanel Island, but after an attack by the Guado Cid ends up destroying Home using the airship. Moderator: Judgemaster Tragedy |
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Kilika Temple Home of the Fayth of Ifrit. Moderator: Judgemaster Tragedy |
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Kilika This town is built right on top of a bay of water. Home of the Kilika Beasts. Moderator: Judgemaster Tragedy |
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Luca The biggest city in Spira and host of the annual Blitzball tournaments. Also the home the the grand Sphere Theater and the stuck up Luca Goers. Moderator: Judgemaster Tragedy |
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Macalania Lake/Temple Between the woods and the temple lies a frozen tundra. The temple is a 'foating temple', as it is held up by the ever-lasting ice. Macalania Temple is home to the fayth of Shiva. Benieth the ice is a lovely land that used to be submerged in water. Moderator: Judgemaster Tragedy |
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Macalania Woods A frozen forest stuffed to the brim with fiends. It's the home of the huge plant eye who powers up certain types of weapons. South of the woods is the Thunder Plains; northwest leads to Macalania Lake, and to the east lies the Calm Lands. Moderator: Judgemaster Tragedy |
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Moonflow Connected to the Mushroom Rock Road to the south and Guadosalam to the north, this lovely river is surrounded by pyreflies and is decorated by moonlilies. The Hypello run a Shoopuf line between the north and south banks of the Moonflow. Moderator: Judgemaster Tragedy |
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Mount Gagazet Home of the Ronso tribe (and their blitzball team, the Ronso Fangs). The mountain itself is a cruel foe, as shown by the various graves of summoners whose pilgrimages ended here. South is the Calm Lands, and north leads to the Wall of the Fayth and the ruins of Zanarkand. Moderator: Judgemaster Tragedy |
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Mushroom Rock Road This organic-looking pathway runs between the Mi'ihen Highway and the Crusaders' Command Center/Youth League's Headquarters. Water geysers propel platforms vertically to join pathways at different heights. Sin was fought by the Crusaders on the shores of the low road. Moderator: Judgemaster Tragedy |
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Omega Ruins A hidden ruin that houses the heretic rebel, Omega, that was banashed 700 years ago. Being dead and unsent, he eventually grew into a terrible fiend known as Omega Weapon. It began to grow so powrful that it's shadow grew into a poweful fiend, Ultimate Weapon. Though not as powerful, it's still fearful. The ruins also hae other, not-so-powerful fiends, but can still be labeled as 'godly' among the fiends. Moderator: Judgemaster Tragedy |
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Remiem Temple A hidden temple said to lay just East of the Calm Lands. A pair of ancient chocobos live outside of the temple and enjoy racing, offering a Cloudy Mirror to the winner. Within it's walls lives Belgemine. It is also her resting place. She willingly tests Summoners' powers to show the Summoner if they are ready for Sin or not. This is also the home of the great fayth known as The Magus Sisters. Moderator: Judgemaster Tragedy |
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Sanubia Desert A sprawling desert on Bikanel Island and home to Cactuars and Sandworms. There is a cactuar village hidden within it's sandstorms. It is the pathway to the Al Bhed's Home. Moderator: Judgemaster Tragedy |
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Thunder Plains A place of ever lasting lightning. Many lightning towers have been built to catch the lightning. Many qactuars and lightning loving creatures reside there. Many Qactuar stones lay within these plains. Moderator: Judgemaster Tragedy |
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(Android) Egg, Inc. hile kodu daha fazla puan by restramnaiclovin Feb 24, 2022 19:01:55 GMT -5 |
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Via Infinito A 100-level semi-random dungeon hidden in Bevelle. Was discovered by the Kinderguardians. It's said that every type of monster, known and unknown, resides within. At the end, lays Trema, the founder of New Yevon. Getting to Trema is a great ordeal, as he is guarded by many godly fiends. Moderator: Judgemaster Tragedy |
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Via Purifico A two-part maze, one of stone and one of water. People who are great with water are placed within the watery depths and those who are not are placed within the stone walls. At the end of it is the Highbridge in Bevelle. Moderator: Judgemaster Tragedy |
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Zanarkand Was once a huge and prosperous city with many Machina to do the people's bidding a thousand years ago, but was brought to rubble with the coming of Sin. The origin of Yu Yevon. The Zanarkand of the past now lives on only as a dream to the Fayth, in which Tidus and Jeckt had escaped thanks to Sin. Moderator: Judgemaster Tragedy |
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Archades The capital of the Archadian Empire. Still small when it first formed as a city-state, it grew tremendously during the long peace fostered by the Galtean Alliance. When the Empire was formed, the city center was relocated, forming the Archades we know today. Moderator: Judgemaster Tragedy |
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Archadia The mightiest sovereign state in Valendia. Originally a republic governed by an active senate, the rise of the military brought about the shift to an imperial system 200 years ago. With the change in governance, Archadia began invading its neighboring lands, quickly becoming the largest realm in Ivalice. While in the past the emperor was traditionally of military extraction, a purge of key figures in the military by the politically powerful House Solidor led to the installation of a line of Solidor emperors which continues to this day. Moderator: Judgemaster Tragedy |
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Bahamut A giant Archadian warship. Moderator: Judgemaster Tragedy |
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Balfonheim Prosperous port on the Naldoan Sea renowned for its rich fishing grounds. In addition to fishing, the port is known for its shipwrights and their numerous contributions to the advancement of seacraft. Though demand has dropped with the spread of airships, the wrights are still able to turn a profit on their craft. Moderator: Judgemaster Tragedy |
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Barheim Passage An underground passage beneath the fortress at Nalbina. Originally a railway to carry goods into the fortress, the passage was closed with the introduction of airships as the primary means of transport. The abandoned railway line is now rife with Mist, and the dwelling place of many fell beasts. Moderator: Judgemaster Tragedy |
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Bhujerba An autonomous city-state found on the sky continent of Dorstonis. Originally formed as a magicite mining colony with the advent of airship travel. The magicite mines of the skylands are superior to crystal mines on the surface in both quantity and quality of ore, and Bhujerba developed quickly on fortunes born of rock. Moderator: Judgemaster Tragedy |
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Cerobi Steppe Hilly highlands region in the east of Archadia, through which the highroad to Balfonheim Port passes. Air currents are notoriously unstable between Cerobi and Balfonheim, making land routes here as popular as those of air. In the past, villagers in the region erected windmills to catch the winds from the Naldoan Sea, and used them to mill grain from the harvest. With advancements in the use of magicks and machineries, however, the windmills fell into disuse and now stand merely as a reminder of the past. Hell Wyrm is sealed here. Moderator: Judgemaster Tragedy |
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Dalmasca Princess Ashe's small kingdom comprising the lands around the city of Rabanastre, governing a portion of the Galtean Peninsula. While its territories are small, its situation at the crossroads of three continents has enabled it to prosper as a center for trade. More than 700 years are marked in the charts of history since her founding, yet many are the armies that have sought to claim her for her cultural richness and strategic importance. Upon her defeat to Archadia in the invasion of 704, her lands were placed under the direct control of the Empire. Moderator: Judgemaster Tragedy |
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Dalmasca Estersand One of the large desert regions of Dalmasca, located to the east of Rabanastre. Rife with all manner of monstrous beasts, it regularly plays host to hunts organized within the city. What settlements there are line the banks of the River Nebra, a vibrant blue vein running through the heart of the sands, wherein can be found ferries for the conveyance of travelers and goods across her flow. Many merchants make a point of stopping in the villages to trade on their way to and from Rabanastre. Moderator: Judgemaster Tragedy |
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Dalmasca Westersand One of the vast deserts of the Dalmascan region situated to the west of Rabanastre. Few roads pass through this waste, and as such it is little frequented by merchants. In Dalmasca Westersand, the sandstorms are more greatly feared than the beasts; so much so, in fact, that whole societies of natural philosophers in Rabanastre devote themselves to their study. The Earth Tyrant resides within a giant sandstorm. Moderator: Judgemaster Tragedy |
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Draklor Laboratory Weapons research laboratory located a short distance from the administrative district in the northeast of Archades, sponsored by the Archadian Imperial Army, with Dr. Cidolfus Demen Bunansa as its head researcher and maker of policy. Research is divided among airship design projects, sundry weapons projects, and magickal endeavors. In recent years, particular attention has been paid to magicite research, with great strides being made in the manufacting of magicite and improved methods for drawing energy from the stones. A strict system is in place to ensure that none of the knowledge in Draklor Laboratory leaves its door without authorization. Moderator: Judgemaster Tragedy |
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Eruyt Village Hidden village of viera in Golmore Jungle. Viera enclaves are scattered throughout the jungle, but all are warded against entry by those of other tribes or lands. Viera are reclusive by nature, living separate from the world outside, shunning even the society of their own kind, save when necessity demands. This isolation is in part made possible by the viera ability to hear the spirit voice of the Wood, and thereby know all that comes to pass within Her borders. Moderator: Judgemaster Tragedy |
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Feol Warren [RW] "Village of the Exiled, a band of viera driven from the Wood. Tree roots wither from the heat of the molten rock below, and the houses built of this warped wood seem to wait eagerly for destruction's release." The village is sited on Roda Volcano, and is home to the Feol viera, descendants of Feolthanos and his viera wife. Mydia is from here, and later returns to slaughter the rest of her race. Moderator: Judgemaster Tragedy |
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Feywood An ancient wood deep in the jungles of Golmore. The combination of dense Mist and regular snow, the latter a product of the region's elevation, is enough to keep away even the viera. Many of the trees have stood for several thousands of years, and some have begun to petrify. Numerous plants once thought extinct grow here, and many rare birds and animals can be seen in their primitive forms, unchanged for millenia. Moderator: Judgemaster Tragedy |
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Garamsy the Waterway An underground waterway running deep beneath the Royal City of Rabanastre. Built and rebuilt over the centuries, no one alive knows all of its labyrinthine ways. Some are said to lead even to the royal palace. There are stairs leading down to the waterway in Lowtown, but they are normally barred to keep unwelcome visitors down in the sewers where they belong. The Esper Cúchulainn resides here. Moderator: Judgemaster Tragedy |
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Giruvegan Ancient city said to lie deep within the Jagd Difohr. A dense Mist conceals its actual location. There are some who claim that it holds the secrets of a legendary civilization that flourished before men knew the workings of the world, but none remain who know the truth. Many are the expeditions sent to find this place and record its knowledge, but most have disappeared in the Feywood, or despaired while attempting to understand what artifacts have been found. To this day, we are no closer to discovering Giruvegan, or illuminating its mysteries. Moderator: Judgemaster Tragedy |
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Giza Plains A vast savannah spreading to the south of the Royal City of Rabanastre, the environs of which vary drastically between dry and rainy seasons. Large dark crystals lie scattered here and there across the savannah. During the Dry, they absorb the sun's radiance and glow with an auric brilliance. A village of nomadic herders is located near the middle of the grasslands. During the Rains, the villagers relocate to the mountains. While they reside in the grasslands, the menfolk rarely return from their herding, leaving the women and children to their own devices in the village. These nomads know the art of capturing the energy of the dark crystals in chunks of magicite, called sunstone, which they then bring to market to sell. The animals by which they make their living are primarily of cockatrice stock. Moderator: Judgemaster Tragedy |
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Glabados Ruins Ruins situated atop a lone island off the southern coast of Bervenia in a region known as Glabados. Sky pirates assigned this name to the ruins as well, its true name lost to history. Moderator: Judgemaster Tragedy |
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Golmore Jungle A sprawling jungle in the Jagd Difohr, it remains much as it always has been, untouched by the hand of Man. Though the viera make their villages within this jungle, the ways to their enclaves are tangled and hidden. Barriers throughout the jungle, too, prevent easy passage. These were erected by the viera to prevent outsiders from intruding, the blessing of their people needed before one may pass. Moderator: Judgemaster Tragedy |
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Henne Mines Crystal mines in the mountainous region of Bancour still producing a great variety of magicite, even as other mines around them close, their veins dry and spent. The Archadian Empire possesses mining rights here, making this a key location for their acquisition of the stones, bypassing intermediaries and fluctuating markets. The Esper Zodiark resides here. Moderator: Judgemaster Tragedy |
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Jahara A garif village in Bancour. Here, a chieftain elder watches over the old ways, and so administers the tribe. Though many other villages dot the area, there is little direct communication between them. The garif have worshipped magicite since ancient times, and tribal legends tend much wisdom concerning the Stones. When the time is right, the elders teach these lessons to the youth of the village, and, on rare occasion, to visitors from other lands. Moderator: Judgemaster Tragedy |
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Main Characters Main Character Page. You can read up on various characters info, both from the Final Fantasy world and not. Moderator: Judgemaster Tragedy |
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Berlin Alexanderplatz Avi Free 4K High Quality Torrent by Angelika Jan 26, 2021 3:29:53 GMT -5 |
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Laws of the Legend These are the law held within the Legend of Final Fantasy. You are advised to pay this place a visit. Moderator: Judgemaster Tragedy |
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Judge's Laws by Judgemaster Tragedy Sept 29, 2007 20:56:37 GMT -5 |
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Introduce Yoursef to the Legend Introduce your character to the site, regardless of wether or not it's made up or from the actual series. Moderator: Judgemaster Tragedy |
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Suggestions If you want some places that have been missed, just let us know and we'll se what we can do. Moderator: Judgemaster Tragedy |
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Mognet Central Mail moogles send letters, gifts, etc. to many people all over the world(s). Moderator: Judgemaster Tragedy |
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Save Point: The Not-So-Nice-People Board Here, you can go outside the rules and be as rude and asshole-ey as you want. Consder it a Save Point. Us admins will not do harm and delete you if you piss us off here. You can bash people, religions, views, opinions and admins all at the cost of a simple arguement! |
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(iOS) My Home - Design Dreams oszukuje nieograniczone klejnoty by restramnaiclovin Feb 24, 2022 19:08:07 GMT -5 |
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