Alot has happened to the Legend of Final Fantasy name...
Like being dead for one.
>.>
<.<
Yes. Now since Avid Gamers shut down AG1 I've been looking for another means of reviving my dear Final Fantasy site.
I found it! :D
:: Victory Gropes ::
^_^
Anywho.
Veterans of LoFF and newcomers alike...
Welcome to the rebirthed Legend of Final Fantasy.
///ADMINS\\\
+ Mr. Brigglesby +
+ Tragedy Nightshade +
+ Tycho +
+ Seven +
+ Lituko +
+ darkhall +
+ Bahamut +

Final Fantasy

Board Threads Posts Last Post
No New Posts Western Keep

Was once a castle known as the Northwest Castle, but is only now a worn down place full of rubble. The dark elf named Astos has claimed this place as his home. He's done such deeds such as stealing Matoya's Crystal Ball and placing the Elf Prince in a magical sleep.

Moderator: Judgemaster Tragedy

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No New Posts Waterfall Cavern

Behind the waterfall, North of Onlak, lays a beautiful cavern full of unique monsters. Somewhere within the many halls is a robot that fell from the sky who holds a certain Cube.

Moderator: Judgemaster Tragedy

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No New Posts Titan's Cave

A giant, blue titan guards the way to the Sarda's Cave. He refuses to let anyone pass, though he may make an exception. If you were to bring him a tastey Ruby, for example.

Moderator: Judgemaster Tragedy

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No New Posts Terra Caverm

A giant cave filled with the undead. It is believed that this is the lair of the vampire that has been tormenting and rotting Melmond. But behind the plate the can only be moved with the Rod, there is a whole enitre other section of the caverns, where the Fiend of Earth, Lich, pulls all the strings. It's believed if you defeat this undead demon when the light of the Orb of Earth dies, it will once again be lit.

Moderator: Judgemaster Tragedy

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No New Posts Temple of Chaos (2000 Years Ago)

The only way to reach this beautiful temple of the past is through the Black Orb that was placed in the demolished Temple of Chaos in the present time. Some of most godliest creatures roam this temple, along with the four great elemental fiends, Lich, Marilith, Kraken and Tiamat. Garland resides here, only here he has the grand ability of turning into the great friend, Chaos.

Moderator: Judgemaster Tragedy

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No New Posts Temple of Chaos

A demolished and age worn temple, said to have at one time house a terrible demon known as Chaos. All there is now-a-days is a few undead creatures. Garland brought Princess Sarah here after abducting her. It is there he has also defeated the Sky Warriors 2000 years ago and turned them into bats. The Black Orb, lays in the center room.

Moderator: Judgemaster Tragedy

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No New Posts Flying Fortress

A giant, flying fortress that floats in the sky. Connected to the Tower of Mirage through a mysterious mechanism. The legendary metal, adamantine, is said to be hidden within the castle. On the bridge before you reach the main room of the castle is guarded by an ancient robot, Death Machine, or more commonly known as Warmech. It is believe to be the strongest robot ever made. If you make it past the bridge alive, you'll enter the main room, where Tiamat, the Fiend of Wind resides. It's believed if you defeat this windy demon when the light of the Orb of Wind dies, it will once again be lit.

Moderator: Judgemaster Tragedy

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No New Posts Sunken Shrine

The shrine that sunk to the bottom of the lake near Onlak. Deep within the shrine is a tribe of mermaids. Even deeper is the Fiend of Water, Kraken. It's believed if you defeat this watery demon when the light of the Orb of Water dies, it will once again be lit.

Moderator: Judgemaster Tragedy

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No New Posts Sage's Cave

Home of Sarda the Sage. He gives you the nessessary tool, the Rod, to open up a plate that blocks your way to halfway in the Terra Cavern.

Moderator: Judgemaster Tragedy

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No New Posts Pravoca

A big and bustling port town, east of Cornelia. Was once invaded by a band of pirates, led by Captain Bikke. He faced a horrible defeat at the hands of the Warriors of Light, where he gave up the town and is ship to them.

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No New Posts Northeast Peninsula

A small peninsula that lays Northeast of Pravoca. Many near-godly creatures reside here. It is advised to only come here if you wish to test your power.

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No New Posts Citadel of Trials

A lone castle surrounded by mountains and a massive forest. It is cut off by a long river. The only way to reach it is to travel through the forest and around the river. Many powerful monsters creep within it's walls. A symbol of bravery, the Rat's Tail, lays withing, but getting it is no easy task.

Moderator: Judgemaster Tragedy

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No New Posts Onlak

A town that sits at a lake. A man by the name of Koppe claims to have seen a robot fall from the sky near the waterfall. A beautiful woman who once used to be a mermaid lives there by the name of Darryl. At the docks is a submarine that will take you to a temple that lays at the lake's depths.

Moderator: Judgemaster Tragedy

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No New Posts Mount Gulg

A great volcano. Many firey creature live withing it's many caverns. Deep within lays the Fiend of Fire, known as Marilith. It's believed if you defeat this firey demon when the light of the Orb of Fire dies, it will once again be lit.

Moderator: Judgemaster Tragedy

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No New Posts Mount Duergar

A cave full of dwarves. These dwarve like to build canals and make weapons. Nelic built the canel that now allowes ships to travel from the east to the west and vice versa. The great sword known as the Excalibur was built here by a dward named Smyth with the metal known as Adamantine. Watts investigates the overworld and sees what needs to be done.

Moderator: Judgemaster Tragedy

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No New Posts Tower of Mirage

A tower deep with a massive desert. It appears to be a simple mirage. The only way to get in is if you hold the ancient Chime. Only then will the tower truely show itself to you. At the top of the tower is a mechanism that teleports you to a castle that floats in the sky, but only if you place the Cube within it's place.

Moderator: Judgemaster Tragedy

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No New Posts Melmond

Once a lovely town, it has began to rot away. People blame the degrading land on the vampire than has been coming to Melmond recently. The great Dr. Unne lives there. It is said that he know's the Leifinish language.

Moderator: Judgemaster Tragedy

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No New Posts Matoya's Cave

The home of the witch, Matoya. She is good at making specialty herbs and potions. Just don't take her Crystal Ball as she's blind as a bat without it. There are animated brooms throughout the cave, all speaking 'Tceles B sserp'. A magic spell, perhaps?

Moderator: Judgemaster Tragedy

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No New Posts Marsh Cave

A dangerous cave to the far south. Many undead beings roam the dark paths of the cave. Within the bottom levels of the cave rests a crown, guarded by many squid-like wizards.

Moderator: Judgemaster Tragedy

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No New Posts Lufenia

A town of ancient warriors. Home of the Sky Warriors whom originally fought Garland. No one within this town speaks a word of the common tounges. It is said that a man named Cid lived there in ancient times, where he created the first Airship. Strong magics have been said to be sold here.

Moderator: Judgemaster Tragedy

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No New Posts Ice Cavern

A giant cave, home to many frosty monsters and weapons. Within it's maze-like depths lays the Floater stone, guarded by the killer Eye.

Moderator: Judgemaster Tragedy

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No New Posts Gaia

A large town in the far north surrounded by mountains. Deep within the town is a spring which is a home to a fairy.

Moderator: Judgemaster Tragedy

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No New Posts Elfheim Castle

The frail Prince of Elves rules here. He was once placed under a spell by the dark elf named Astos that forced him to sleep. He remained this way until the Light Warrors came to him bearing a special herb that would awaken him.

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No New Posts Elfheim Town

The Land of Elves. Withing this town is a graveyard with some well known names.

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No New Posts Crecent Lake

A town that lays at a crecent moon shaped lake. It is the home of Lukahn, the head of the Circle of Sage. The sages will guide any whom are fighting for light.

Moderator: Judgemaster Tragedy

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No New Posts Cornelia Castle

A great castle. Princess Sarah was once captured by an ex-knight by the name of Garland. Sarah holds a legenday Lute. Somewhere within it's walls is believed to be a being in which you cannot see. It's treasure rooms are believed to house the Mystic Key, which can open many doors that have been locked with it and explosives.

Moderator: Judgemaster Tragedy

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No New Posts Cornelia Town

A large town that rests before Cornelia Castle. Arylon, the dancer, resides here and is often found by the fountain at the center of the town. She often gives advice to the weary travellers whom pass through.

Moderator: Judgemaster Tragedy

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No New Posts Cardia Islands

A set of small islands. Within every island is an entrance to a cave called Dragon's Cave. Many monsters live on these islands.

Moderator: Judgemaster Tragedy

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No New Posts Dragon's Cave

The home of dragons. It is said that Bahamut, the King of Dragons resides there, will bestow upon you a great power if you were to show him a legendary item known as the 'Rat's Tail' to prove your bravery.

Moderators: Judgemaster Tragedy, Bahamut

8 8 (iOS) Galaxy Attack: Chicken Shooter fırıldaqçı kodu sonsuz qızıl
by restramnaiclovin
Feb 24, 2022 18:43:10 GMT -5
No New Posts Soul of Chaos: Whisperwind Cove

"In a crumbling pantheon..."

A gargantuan cave located in Northeast of the Ice Cavern that only allows those whom have been blessed with the light from the Orb of Wind pass. It'ssurroundedmy water and near impossible to get to. Many godly monsters live in this place as well as many godly weapons. The main floor houses a teleporter at the very back.

Moderator: Judgemaster Tragedy

12 12 (Android) Mars: Mars 作弊增加所有
by restramnaiclovin
Feb 24, 2022 18:58:51 GMT -5
No New Posts Soul of Chaos: Lifespring Grotto

"This is the last night in my body."

A gargantuan cave located in a whirlpool by the canal made by Nelic that only allows those whom have been blessed with the light from the Orb of Water pass. Many godly monsters live in this place as well as many godly weapons. The main floor houses a teleporter at the very back.

Moderator: Judgemaster Tragedy

9 12 (iOS) Steampunk Defense: Tower Defense чит код бесконечный ресурс
by restramnaiclovin
Feb 24, 2022 18:46:16 GMT -5
No New Posts Soul of Chaos: Hellfire Chasm

"Count bodies like sheep to the rhythm on the war drums."

A gargantuan cave located on the lower island of the Cardia Islands that only allows those whom have been blessed with the light from the Orb of Fire pass. Many godly monsters live in this place as well as many godly weapons. The main floor houses a teleporter at the very back.

Moderator: Judgemaster Tragedy

9 9 (Android) Tank 1990: Stars Battle Defense War Ace Hero kod mata tanpa had
by restramnaiclovin
Feb 24, 2022 19:17:32 GMT -5
No New Posts Soul of Chaos: Earthgift Shrine

"We are the corps of corpses."

A gargantuan cave located just North of Cornelia that only allows those whom have been blessed with the light from the Orb of Earth pass. Many godly monsters live in this place as well as many godly weapons. The main floor houses a teleporter at the very back.

Moderator: Judgemaster Tragedy

8 9 Mp4 Online Movie Shaft 720P Torrent Magnet Adnm
by SeishChic
Jul 25, 2020 6:45:21 GMT -5

Final Fantasy II

Board Threads Posts Last Post
No New Posts Castle Sasune

Another castle on the Floating Continent. The home of Princess Sara. It has a holy spring in the basement which plays an instrumental part in sealing Jinn. Ingus serves as a soldier here.

Moderator: Judgemaster Tragedy

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No New Posts Whirlwind

A giant tornado summoned by Emperor Paramecia leaves a wake of destruction wherever it goes. The only way to enter it is by using the legendary Wind Drake. At the top of its whirling chaos waits Emperor Paramecia...

Moderator: Judgemaster Tragedy

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No New Posts Warship

The Paramecia Empire's coup de force has been built by the enslaved villagers of Bafsk. The Warship has the power to decimate any town which stands in its way. However, it can be destroyed by throwing the Sun Flame into its engine...

Moderator: Judgemaster Tragedy

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No New Posts Tropical Island/Black Mask Cave

The Black Mask is hidden deep underground here.

Moderator: Judgemaster Tragedy

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No New Posts Snow Cave

A cave lies in the middle of a giant ice field and can only be reached by an Ice Sled, which was hidden by Josef in Semitt Falls. The deepest level of the cave hides the Goddess Bell, which unlocks Kas'ion Castle. Both Borghen and Josef meet their demise here.

Moderator: Judgemaster Tragedy

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No New Posts Semitt Falls

A cave near the waterfall hides a vast deposit of the valuable material, Mithril. The Emperor has captured many citizens to work in the mines, including Pavel and Nellie, Josef's daughter. Josef has hidden an Ice Sled here.

Moderator: Judgemaster Tragedy

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No New Posts Salamand

A snowbound town in the north. Josef and his daughter Nellie live here.

Moderator: Judgemaster Tragedy

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No New Posts Poft

A seaside town in the northeast. A ship runs from here to its sister town, Paloom; Cid's airship business has its base here.

Moderator: Judgemaster Tragedy

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No New Posts Paramecia Castle

After the Emperor moves his home from here to the Whirlwind, and subsequently is killed by Firion and co., the Dark Knight takes up residence in Paramecia Castle and declares himself Emperor. But the real Emperor seems to like life so much, he comes back for a second go...

Moderator: Judgemaster Tragedy

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No New Posts Pandaemonium

The Emperor changes Paramecia Castle into Pandaemonium, which is a gateway to Hell. The only way to enter this place is through the Jade Portal; at the end lies the newly-resurrected Emperor, stronger than ever.

Moderator: Judgemaster Tragedy

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No New Posts Paloom

A seaside town east of Altair; a ship here goes to Poft, its sister town.

Moderator: Judgemaster Tragedy

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No New Posts Mysidia Tower

The legendary magic spell, Ultima, is hidden here, but there are several obstacles: Three items (hidden in Fynn Basement, Tropical Island, and Mysidia Cave) are needed to open the gate, and even when you have them, the tower's guardian Leviathan makes a meal of anyone trying to enter...

Moderator: Judgemaster Tragedy

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No New Posts Mysidia Cave

A cave east of Mysidia holds the Crystal Rod; however, you can't enter the cave unless you can get past a doppelganger of Firion (it can be dispatched by using the Black Mask on it). The Crystal Rod is used to open Mysidia Tower.

Moderator: Judgemaster Tragedy

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No New Posts Mysidia

A town of wizards which has powerful equipment and magic in their shops. The Goddess Statue in this town has a strong connection with Mysidia Tower.

Moderator: Judgemaster Tragedy

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No New Posts Leviathan

The future Summon now works as the guardian of Mysidia Tower and the Ultima spell. He swallows anyone who gets near it with the Crystal Rod. His gastric juices aren't anywhere near as bad as the enemies guarding the exit from his giant maw!

Moderator: Judgemaster Tragedy

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No New Posts Kas'ion

The place wherein resides Prince Gordon and his elder brother Scott. It's been overtaken by enemies and abandoned, thanks to Emperor Paramecia. The Sun Flame, which powers airships and the Warship, can only be obtained here.

Moderator: Judgemaster Tragedy

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No New Posts Jade Portal

An innocuous-looking circle of power is the only way to enter the newly-created Pandaemonium, which springs up from the ruins of Paramecia Castle. Inside the portal is a secret shop behind a waterfall which sells awesome magic.

Moderator: Judgemaster Tragedy

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No New Posts Gatea

A small town between Fynn and Altair.

Moderator: Judgemaster Tragedy

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No New Posts Fynn Town/Fynn Castle

The headquarters of Princess/Queen Hilda was overtaken by the Paramecia Empire. The town is filled with Imperial soldiers. Fynn Castle is locked until Altair's force is strong enough to retake it. Scott, Gordon's brother and Hilda's former love, dies in a back room in the Fynn bar earlier. The White Mask, which is needed to open Mysidia Tower, is hidden in the basement of Fynn Castle.

Moderator: Judgemaster Tragedy

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No New Posts Deist Cave

A cave north of Deist Castle has a pendant belonging to a Dragoon; this allows for speech with the Wind Drake. Deep within lies a Spring of Life. Placing a Wind Drake egg in the spring allows for incubation and a new Wind Drake can be hatched.

Moderator: Judgemaster Tragedy

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No New Posts Deist Castle

The former home of the people called Dragoons who had special connections with the Wind Drake. However, all the Dragoons have been wiped out, and only the wife and son of the last remaining Dragoon, Gareth, remains. But Gareth disappeared looking for the magic spell Ultima...

Moderator: Judgemaster Tragedy

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No New Posts Bafsk

A town near Poft; the entire population of the town is enslaved by Emperor Paramecia to finish his engine of destruction, the Warship. The work is first overseen by Borghen and later by the Dark Knight. A passage leads from the Bafsk sewers into the Warship.

Moderator: Judgemaster Tragedy

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No New Posts Altair

The population of Fynn, after the city was taken over by the Paramecia Empire, relocated to this small village to the south, where they plot their comeuppance. Princess Hilda and her new boyfriend Gordon, as well as Pavel the ninja, live here for a while.

Moderator: Judgemaster Tragedy

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Final Fantasy III

Board Threads Posts Last Post
No New Posts World of Darkness

The ultimate evil, the Cloud of Darkness, dwells here. The four Dark Warriors, who fought it before, are imprisoned by her minions; releasing them gives you extra help during the final battle.

Moderator: Judgemaster Tragedy

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No New Posts Wrecked Ship

This beached ship on the Solitary Island.

Moderator: Judgemaster Tragedy

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No New Posts Unne's Shrine

The sleeping Unne lives here with her parrot. Only Noah's Lute can wake this kooky lady from her dreams.

Moderator: Judgemaster Tragedy

0 0 No posts have been made on this board.
No New Posts Undersea Cave

A secret treasure cave south of a triangle-shaped island.

Moderator: Judgemaster Tragedy

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No New Posts Temple of Water

The broken shards of the Water Crystal can be found here when it breaks. It is one of the only places that remain above water when the world floods.

Moderator: Judgemaster Tragedy

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No New Posts Temple of Time

An underwater temple holds Noah's Lute, the only thing which can wake Unne from her ages-long slumber.

Moderator: Judgemaster Tragedy

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No New Posts Syrcus Tower

Unne holds the key to the tower beyond the Labyrinth of Ancients, but she can only create it if you kill her first. On the first floor of the tower lies the entrance to Forbidden Land Eureka. Climbing the tower will yield a final battle with Xande, followed by an unexpected voyage into the Dark World and a fight with the ultimate evil, the Cloud of Darkness.

Moderator: Judgemaster Tragedy

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No New Posts Statues of the Quest

These four sets of statues can only be destroyed if you have the four elemental Fangs. Otherwise, trying to pass them means you DIE. They guard the way to the Ancient's Maze and Syrcus Tower.

Moderator: Judgemaster Tragedy

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No New Posts Solitary Island

When the world becomes submerged in water, this island is the only island that can sustain life.

Moderator: Judgemaster Tragedy

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No New Posts Sewer

Delilah, the eccentric old woman who owns the Floating Shoes, lives here in the Amur Sewer.

Moderator: Judgemaster Tragedy

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No New Posts Saronia Catacombs

A secret underwater entrance south of Saronia leads to this cave filled with nasty monsters. Getting through it means you end up back in the castle, in an enclosed room whose only occupant is the now-angry Odin.

Moderator: Judgemaster Tragedy

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No New Posts Saronia

The biggest city is divided into four sections and a castle. Southwestern Saronia has a pub, where Prince Alus, who's been banished by Gorn through Gigameth, drowns his woe. A tower in Southeastern Saronia belonged to a family of Dragoons and their legacy is hidden there. Northwestern Saronia holds a large library, and Northeastern Saronia has all the shops.

Moderator: Judgemaster Tragedy

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No New Posts Replito

A town of Summoners with some interesting advice.

Moderator: Judgemaster Tragedy

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No New Posts Goldor's Mansion

Goldor's fake Crystal, made by Doga, which creates gold, rests here; he guards it with all his powers.

Moderator: Judgemaster Tragedy

0 0 No posts have been made on this board.
No New Posts Falgabard Cave

A treasure filled cave.

Moderator: Judgemaster Tragedy

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No New Posts Falgabard

A town enclosed by mountains can only be reached by airship. It's populated by Magic Knights and Dark Knights.

Moderator: Judgemaster Tragedy

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No New Posts Eureka, The Forbidden Land

The entrance to this place lies on the first floor of the Syrcus Tower. Doga has the key to it, but will only be able to create it if you kill him first. You can only reach Eureka by using a mirror in the Syrcus Tower. The Legendary Weapons are kept here, as some legendary Magic spells.

Moderator: Judgemaster Tragedy

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No New Posts Duster

A town populated by Bards and Geomancers.

Moderator: Judgemaster Tragedy

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No New Posts Doga's Village

This enclosed town can only be reached via a secret underwater passage. It's populated by Black Wizards, who sell every type of magic.

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No New Posts Doga's Manor

Deep in the Dalug Continent, buffeted by harsh winds, lies Doga's House. He lives here with his Moogle bodyguards. There's a secret Cave of the Circle inside the house.

Moderator: Judgemaster Tragedy

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No New Posts Doga's Grotto

This cave is accessible through Doga's Manor. At the end of the cave, you must battle Doga and Unne to get the Eureka Key and Syrcus key

Moderator: Judgemaster Tragedy

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No New Posts Cave of Tides

The home of the Water Crystal. If it is broken, the entire world would get submerged in water, with exception of the highest peaks.

Moderator: Judgemaster Tragedy

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No New Posts Cave of Shadows

This place is infested with monsters who clone themselves if hit with any weapon other than a Dark Sword (which requires a Magic Knight or a Dark Knight). At the end lies a Magic Knight/Dark Knight boss and the Fang of the Earth, needed to destroy the Statues of the Quest.

Moderator: Judgemaster Tragedy

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No New Posts Cave of the Circle

A secret passage inside Doga's House leads to this place; only gnomes can fit inside. At the end lies a secret circle which bestows the ability to change an airship into a submarine.

Moderator: Judgemaster Tragedy

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No New Posts Castle Saronia

Gigameth controls King Gorn in the castle. Odin lives in a blocked-off room in the castle, which can only be reached via the Saronia Catacombs.

Moderator: Judgemaster Tragedy

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No New Posts Ancient Ruins

Large ancient ruins that houses the grand airship, the Invincible.

Moderator: Judgemaster Tragedy

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No New Posts Ancient's Maze

Guarded by the Statues of the Quest, this place holds the Earth Crystal all the way at the entrance. By making your way past the Labyrinth, you enter Syrcus Tower, Forbidden Land Eureka, and the final (reeeeally tough) challenge.

Moderator: Judgemaster Tragedy

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No New Posts Amur

A town on the overworld.

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No New Posts Fallen Star

This fallen star, far east of the floating continent, is spoken of in Saronian legend has having come down into the sea and swallowed all the evils of the world. It houses the a great being, the Iron Giant. They say it's stronger than anything that has ever lived.

Moderator: Judgemaster Tragedy

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No New Posts Village of the Ancients

The citizens of this western Floating Continent village are descended from... well, ancient people. There's some good shopping to be done here, and a Chocobo Forest to the east.

Moderator: Judgemaster Tragedy

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No New Posts Ur

A small town south of Altar Cave.

Moderator: Judgemaster Tragedy

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No New Posts Viking's Cove

A band of vikings have made this cave on the Floating Continent their home.

Moderator: Judgemaster Tragedy

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No New Posts Tozus Tunnel

Only gnomes or people afflicted with Mini can enter this tunnel. It leads from Tozus to Viking's Cove/Base.

Moderator: Judgemaster Tragedy

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No New Posts Tozus

Only gnomes can enter this town of mini-people, of course, if you were mini'd...

Moderator: Judgemaster Tragedy

0 0 No posts have been made on this board.
No New Posts Tower of Owen

This tower was built by the great sage Owen many years ago; it's the thing which keeps the Floating Continent up in the air! Owen appointed his son Desh as caretaker of the tower, but Desh got amnesia and left. To calm the fires that threatened the tower and everything on the continent, Desh jumps into the furnace himself.

Moderator: Judgemaster Tragedy

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No New Posts Tokkul

This tiny town on the Floating Continent has been ravaged by the wizard Hein. There isn't much left here after he got here, except a few survivors.

Moderator: Judgemaster Tragedy

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No New Posts Subterranean Lake

A deep underground lake on the Floating Continent.

Moderator: Judgemaster Tragedy

0 0 No posts have been made on this board.
No New Posts Sealed Cave

This is Jinn's home on the Floating Continent, and it can only be reached via airship.

Moderator: Judgemaster Tragedy

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No New Posts Nepto Temple

A temple on the Floating Continent. The sea dragon Nepto has part of his soul in his statue here. If even one of the statue's crystal eyes goes missing it will go into a mindless rage, terrorizing the waters on the Floating Continent.

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No New Posts Mythril Mine

A mine in the Northern part of Kazus that's rich with Mithril.

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No New Posts Molten Cave

Gutsco runs here when he acquires both Dwarves' Horns; here he can transform into the Salamander and guards the Fire Crystal.

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No New Posts Living Woods

The faeries living here are in a tizzy because the wizard Hein has stolen their Elder Tree to make a floating castle!

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No New Posts Lake Dohr

The home of Leviathan, which is located on the Floating Continent.

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No New Posts Kazus

South of Ur is a city placed under a curse by Jinn - it causes all its targets to become ghosts! Cid is also struck by it and can't help you until he's free of the curse, but he gives you his airship, hidden in the western desert. Taca the blacksmith also lives here.

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No New Posts Hein Castle

The evil wizard Hein has taken the Elder Tree from the Living Forest and fashioned it into a floating palace! He then captured the king of Argus (who he used to work for) and his entire court. Floats above the Floating Continent.

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No New Posts Healing Copse

Found on the Floating Continent. There's only a single gnome here, and three healing springs.

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No New Posts Gysahl

The famous Gysahl is instantly assosciated with Chocobos. The town is located on the Floating Continent. Their famous Vegetables/Carrots are shipped far and wide. However, they're more known for making Magic Keys.

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No New Posts Gulgan Gulch

Located on the Floating Continent. The one-eyed Gulgans have the power to see the future. They cryptically foretell of Desh's sort-of-death. One of them down the stairs gives you the Toad spell.

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No New Posts Dwarven Hollows

The Dwarven Hollows are found on the North-West side of the Floating Continent. The horn of the Dwarves resides here, as well as the Dwarves themselves.

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No New Posts Dragon's Peak

The mountain next to Canaan is the hunting ground of Bahamut.

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No New Posts Castle Argus

The castle is located on the Floating Continent. The chancellor to the king of Argus, Hein, caught megalomania. He captured the king and his subjects and imprisoned them in his flying tower. The king of Argus is the only one who has the Time Gear, the secret device which creates airships. Cid works for him.

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No New Posts Canaan

The home of Cid as well as Sarina, Desh's heartsick lover.

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No New Posts Bahamut's Lair

Home of the King of Dragons, Bahamut, which is located on the Floating Continent. Here, he gives summoners a test of power to see if they are worthy to use him as their own.

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No New Posts Altar Cave

A cave North of Ur on the Floating Continent. The home of the Wind Crystal, which gives any whom is chosen a new set of classes.

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Final Fantasy IV

Board Threads Posts Last Post
No New Posts Waterways of Baron

cave leading from Kaipo to Damcyan Castle. It winds through a cave, a short outdoor trek, and a waterfall with an octopus in it.

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No New Posts Troia Town/Troia Castle

The town of Troia has a huge acclaim with a dancer's show. The castle is ironically ruled by eight woman Clerics, and all of its guards are female. Troia has the Earth Crystal.

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No New Posts Tower Of Zot

it's a tower floating in the air. Valvalis, Emperor of Wind under Golbez, rules here with her cohorts the Magus Sisters: Cindy, Sandy and Mindy.

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No New Posts Tower Of Babel

The giant home of Rubicant, Emperor of Fire, stretches from the bottom of the earth to the sky. The lower section is the roaming grounds of Lugae the mad scientist, who did some really nasty things to Edge's parents, the king and queen of Eblan. The upper section holds all eight Crystals from both the upper and lower worlds.

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No New Posts Tomra

The town of dwarves lies on its own continent underground. Here, dwarves construct weapons made of crystals and other extremely hard minerals.

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No New Posts Sylvan Cave

The Sylphs live within this cave. There seems to be a liquid nitrogen-esque liquid streaming here and there.

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No New Posts Sealed Cave

The Darkness Crystal is in the deepest room here, but it's guarded by a Demon Wall. Every door in this cave is actually a rather tough monster.

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No New Posts Mysidia

A town of wizards, it holds the Water Crystal. Cecil and the Red Wings took it by force, killing many innocents, by the order of the king of Baron. There's a magical passage here called the Devil Road which leads to Baron Town.

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No New Posts Mount Ordeals

At the top of this mountain is a secret chamber in which dwells the spirit of KluYa, the Lunarian. He helps people who make their way up by making them face their dark side, thus allowing a Class change. (EX: Black Mage to Black Wizard/Dark Knight to Paladin)

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No New Posts Mount Hobs

The pathway to this mountain is covered with ice. Passing through the pathway leads to Fabul Castle.

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No New Posts Moon's Core

Zemus has been sleeping here for eons, growing like a cancer. All of the enemies here are super-powerful. At the end of it lies Zemus and his alterego Zeromus...

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No New Posts Silvera

This town is populated by status freaks: Mini people, Frogs, and Piggies. All the stores sell Mithril equipment. There's a cave nearby (past some coral reefs) with another Mini person who mines Adamant.

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No New Posts Mist Town

A haven for Summoners. They have very close connections with their Phantom Beasts. Unfortunately, Cecil and Kain come there with a bomb device (hidden even from them) which torches the city.

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No New Posts Mist Cave

The cave to Mist Town from Baron is home of a Phantom Beast called the Mist Dragon, who turns out to be very closely - too closely - connected with Rydia's mother.

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No New Posts Magnetic Cavern

This is where the Dark Elf, who stole the Earth Crystal from Troia, lives. He put a damping force on the cave so that any metal equipment would freeze its wearer, rendering swords and armor useless.

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No New Posts Lunar Subterrane

The final castle winds deep into the moon until it reaches the Moon's Core. Legendary weapons are guarded here by very powerful monsters.

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No New Posts Lunar Path

A winding passage on the moon, both overground and underground, which leads to the Crystal Palace. Some nice treasure and nasty monsters inside.

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No New Posts Land of Summons

Not a very big world, actually. Chocobos and goblins run amok here, but they're all nice. Leviathan and Ashura rule from a smoky, dimension-twisted room which can be reached from the library; they'll join you if you defeat them.

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No New Posts Kokkol's House

The dwarf smith is back and he can again make the Excalibur sword from the Adamant ore. He lives in the underworld.

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No New Posts Kaipo

An oasis town in the Damcyan Desert.

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No New Posts Hummingway Home

An entire population of Namingways lives in a small cave on the Moon. Most will just say nothing of value, but one will sell some awesome stuff and one is a real Namingway.

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No New Posts Fabul Castle

A society of Monks, where Yang is the head Monk. It holds the Wind Crystal. It has a sea port nearby.

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No New Posts Eblan Cave

The royal family of Eblan, whom are all ninjas, relocated to the cave south of the upper-world Tower of Babel after their castle was destroyed. The cave leads directly into the Tower

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No New Posts Eblan Castle

The ruins of the royal castle of Eblan is home to quite a nice treasure trove, if you can get past the monsters.

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No New Posts Dwarf Castle

Found in the underworld. Giott rules here with his daughter Luca at hand. The dwarves are cheerful and brave compatriots who have an excellent artillery at hand to battle Golbez.

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No New Posts Damcyan Castle

Ruled by Prince Gilbert, and home to the Fire Crystal, the castle is unfortunately strafed by the Red Wings under Golbez's control, killing Gilbert's lover Anna. The castle features its own private hovercraft.

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No New Posts Crystal Palace

FuSoYa lives in this palace on the moon and holds the eight Crystals of the Moon. The passage to the Moon's Core opens up after the Babel Giant has been defeated.

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No New Posts Cave of Summons

The name says it all, really. There is lava here and there and summoners are also there to attack you every step of the way.

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No New Posts Cave of Bahamut

The Phantom God is Bahamut, who lives here on the Moon and challenges only the best of the best.

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No New Posts Baron Town/Baron Castle

The headquarters of the pseudo-evil empire of Baron, whose king is intent on capturing all of the Crystals for his own dark purposes, which proves to be the release of Zemus. The king of Baron is really Cagnazzo, one of the four Emperors under Golbez. The true king is actually Odin, who was killed by Cagnazzo. Baron's elite air force is called the Red Wings (Biggs and Wedge anyone?), the head of which is Cecil... at least until he's booted for having a conscience. Baigan, the Captain of the Guards, snitches on him and his longtime friend Kain. Cid and his daughter, and Rosa and her mother, live in the town surrounding the castle. The town and castle are connected by an underground waterway. There's also a teleportational device called the Devil's Road leading to Mysidia.

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No New Posts Babel Giant

An enormous war machine created by the eight crystals; in order to stop it one must enter it and destroy the main CPU. The four emperors return for a final battle here.

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No New Posts Antlion Cave

The Antlion guards the Desert Light, the only thing which can heal extreme cases of heat stroke.

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No New Posts Agart

A town on an island, Agalt was descended from dwarves, hence all their shops sell Iron items. The reason they live on the upper world? The entrance to the lower world, which was sealed, is on a nearby mountain top.

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Final Fantasy V

Board Threads Posts Last Post
No New Posts Walz Tower

Originally the resting place of the Water Crystal, the tower sinks underground after the Crystal breaks. Once the worlds merge, Gogo can be found in the underwater tower.

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No New Posts Walz Meteor

A soldier from Val Castle travels in this to protect the Water Crystal. There's a warp point from here to the Karnak Meteor.

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No New Posts Walz Town/Walz Castle

Shiva lives in the basement of this water castle. The nearby Walse Tower leeches the energy out of the Water Crystal. Garula lives in the town.

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No New Posts Val Castle

The home of Galuf and Krile hides a dark secret underground - Odin lives there. Krile has a pet Moogle and a pet Dragon here.

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No New Posts Tycoon Meteor

The meteor Galuf arrived on.

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No New Posts Tycoon Castle

The home of King Tycoon, Lenna and Faris, the castle has its own private Dragon!

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No New Posts Tule

A port city with a bar very well liked by pirates. Zok also lives here.

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No New Posts Torna Canal

The canal leading to Tycoon Castle is infested with sea monsters. It's locked by a key in the keeping of Zok, who lives in Tule.

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No New Posts Surgate Castle

Xezat's fortress has quite a few interesting secrets to hide.

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No New Posts Ship Graveyard

Home to countless ghouls, ghosts, and wrecked ships. This is where Faris's ships end up after an attack by a sea monster on route to Tule.

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No New Posts Sealed Temple

It's sprawlingly huge, with several different areas resembling the pyramids, watery caves, castles, etc. Among the incredibly difficult enemies are even tougher versions of Shinryu and Omega, Neo Shinryu and Omega Mk. II! At the very end is none other than Enuo himself, creator of the Void. Countless treasure can be found in this enormous place. Beating it nets you the Necromancer job and the chance to fight the Cloister of the Dead.

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No New Posts Sealed Castle of Kuza

The twelve Legendary Weapons, which were used to fight Enuo, are sealed here. Only by finding the four Tablets can the seals be broken. Ridiculously strong monsters roam around here, as well as phantom versions of Exdeath.

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No New Posts Rikks

This is Bartz's hometown. Stella and Dorgann are buried here.

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No New Posts Ronkan Ruins

The town of Gohn becomes a flying fortress. An Airship must defeat the five large guns before being able to enter it. The Earth Crystal is being used to make the ruins float.

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No New Posts Pyramid of Moore

The hiding place of the First Stone Tablet.

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No New Posts Pirate Cave

This is the home of Faris's gang. This is where she keeps her ship; Boko and Koko come here later; and Syldra's spirit returns here when the worlds merge.

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No New Posts Phoenix Tower

A desert-surrounded tower is all of 30 floors high! To go up a floor, you must check for either a left or right passage. One way always hides a strong enemy, the other hides the entrance. You'll meet Magic Pots on the way up. Once at the top, Hiryu will sacrifice itself to become the Phoenix Summon.

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No New Posts North Mountain

Dragon Grass, which is poisonous to humans but heals Wind Drake wounds, grows plentifully here. As well, Bahamut will meet you here after the worlds merge. This is one of the only places where the grass grows.

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No New Posts Moore

This is the town near the Great Forest of Moore. Once the worlds merge, you can get the Brave Blade or Chicken Knife here.

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No New Posts Moogle Forest/Moogle Canal

As the name implies, you can find moogles here! The canal leads to the forest and is infested with moogle-eating monsters.

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No New Posts Mirage

This town lies in the Interdimensional Rift, but by traveling in a small forest southwest of Crescent Town, you can reach it. All of the best magic, armor and weapons can be found here, as well as the Black Chocobo. There's a locked door which can only be opened from inside the Interdimensional Rift.

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No New Posts Lugor

An oasis in the monster-filled Gloceana continent.

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No New Posts Library of the Ancients

Mid is first found here; Ifrit also lives here in a book, along with some other monsters like Byblos. After the merging of the worlds, Gill makes this his home. The Sealed Tome is first put together here.

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No New Posts Kelb

A town of werewolves, Kelger lives here. He opens the gates once he finds out Bartz is Dorgann's son.

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No New Posts Karnak Town/Karnak Castle

The town of fire has some weapons and armor that are too cheap to be true... and they are. Bartz is promptly thrown in the slammer for coming out of the Karnak Meteor. Cid saves them, however, and they go to the Fire-Powered Ship to save the Fire Crystal... which doesn't happen. The queen of Karnak is possessed by Exdeath and destroys the Fire Crystal. The Castle self-destructs.

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No New Posts Karnak Meteor

Tzuze, a werewolf from Quelb, arrives here to save the Fire Crystal, which he fails to do. There's a warp point from here to the Walz Meteor.

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No New Posts Jachol

A town with some nice armor and weapons for sale. There's a nearby cave which has already been looted of treasure, and some strange enemies attack there. Climbing a wall there once the worlds have merged will land you in the basement of Val Castle where Odin waits.

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No New Posts Solitary Island Temple

When the worlds merge, the temple from the First World ends up on the Solitary Island. This is where the Second Stone Tablet is hidden; the entrance to the Fork Tower will open up when you get it.

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No New Posts Interdimensional Rift

The place where dimensions collide was the hiding place of Enuo and now it's Exdeath's lair. This is the place where the Void starts and ends. It's a really massive dungeon, populated by tons of bosses, including the horribly difficult Omega and Shinryuu! At the end is the final battle with Exdeath and Neo Exdeath.

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No New Posts Great Trench

An underwater trench leads to a lava-filled dungeon which holds the Third Stone Tablet as well as the legendary Meteor spell. You'll find a small dwarf population here as well.

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No New Posts Great Forest of Moore

This is where Exdeath was originally created. The Guardian Tree, which protects the Crystals, falls prey to Exdeath's trickery and Exdeath kills Galuf and seizes the four Crystals, then burns the forest up. When the worlds merge, only the Guardian Tree is left of the forest.

Master World Theory: It is theorized that the merging of these two worlds was the beginning of the revival of the Master World.

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No New Posts Gorn Meteor

Krile arrives in this meteor just in time to save King Tycoon from Exdeath's power. Krile and Galuf eventually return to the Second World in this meteor.

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No New Posts Gorn

An ancient Ronka city lies south of the Desert of Shifting Sands. Falling into a hole here leads to a warp device, which in turn leads to the Airship Base. The warp device explodes after one use, but we soon find out that Gorn hides a much larger underground fortress, which begins flying!

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No New Posts Gill's Shrine

Originally on the mainland, it falls underground thanks to Exdeath. Gill is still alive and well, though.

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No New Posts Gilgame Cave

This short cave holds many treasures, starting at 10 Gil and moving up to over 40,000 Gil, but you must fight the Gil Turtle every step of the way, who can his own like a boss.

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No New Posts Fork Tower

The barrier protecting this tower (which sprung up over the Airship Base, trapping Cid) will be removed once you finish the Island Shrine. The left tower does not allow physical attacks, while the right tower will not allow magical attacks. Each tower holds a legendary spell: Flare and Holy. You must grab them both simultaneously, because the tower explodes!

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No New Posts Fire Ship

The ship runs by the power of the Fire Crystal. However, the Crystal can only take so much abuse, and it breaks. Cid and Mid manage to find an alternative solution, though.

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No New Posts Exdeath Castle

X-death and Gilgamesh live here. Carbuncle can also be found here.

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No New Posts Easterly Falls

The place of the Fourth (and last) Stone Tablet also is the home of Leviathan, who'll join you if you beat him. If you ride a Chocobo to the top part of the falls, you'll get a Magic Lamp!

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No New Posts Drakenvale

One of the only places that have Dragon Grass.

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No New Posts Desert of Shifting Sands

he Pyramid of Moore lies in the center of this roiling desert, but the changing sands prevent people from reaching it. When the worlds merge, the sands stop moving. The only way to cross the sand before then is to call a Sand Worm, defeat it, and cross its body!

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No New Posts Crescent Town

This town is near the Airship Base.

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No New Posts Cloister of the Dead

A trial of godly creatures, one after another. At the very end lies the creator of The Void, Enuo.

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No New Posts Chocobo Island

You can only reach this spot via an underwater canal or the airship. You can also get the Shoat summon here.

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No New Posts Kerwin

A town near the North Mountain.

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No New Posts Black Chocobo Forest

The flying Black Chocobo can be found and caught here. As it turns out, it's right above part of the Airship Base.

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No New Posts Shield Generator

A tower which holds up Exdeath Castle's energy shield.

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No New Posts Castle of Val

The home of Galuf and Krile hides a dark secret underground - Odin lives there. Krile has a pet Moogle and a pet Dragon here.

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No New Posts Solitary Island

So named because Bartz and company land there all alone. There is nothing bust forest gere, with exception of it's small desert.

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No New Posts Wind Shrine

An isolated temple near Tycoon Castle holds the Wind Crystal. However, the Crystal breaks into pieces as soon as Bartz nears it.

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No New Posts Airship Base

A small part of the Ronkan ruins built underwater near Crescent Town. The Airship was built here, and the Fire-Powered Ship falls here as well. There's a place to rest if you're tired.

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Final Fantasy VI

Board Threads Posts Last Post
No New Posts Imperial Base

A small fortress guarding the entrance to the Sealed Gate Cave in Crescent Island.

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No New Posts Figaro Cave

A cave leading from Figaro Castle to South Figaro.

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No New Posts Figaro Castle

A technological wonder, Figaro Castle in the desert has all the latest innovations. Edgar is the king of this rich facility, which has the unique ability to tunnel underground. Sabin, Edgar's brother, is originally from here as well. The basement, which holds various treasures, is off limits.

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No New Posts Fanatics' Tower

The headquarters of the Cult of Kefka, who guard his treasures zealously and mindlessly. Physical attacks cannot be used inside the tower; you must rely on magic. At the top lies the Gem Box, guarded by the MagiMaster. The White Dragon and Edgar's Air Anchor lie in other rooms.

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No New Posts Esper World

This is the home of Maduin. Madonna falls into here by mistake, but stays here with Maduin; they have a daughter, Terra. Gestahl finds his way here and goes haywire collecting Espers, but the Esper Elder seals the Gate and banishes the human invaders.

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No New Posts House On The Veldt

Gau's old, crazy father lives here.

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No New Posts Esper Gathering Place

A cave with great magical power near Thamasa; the power comes from three golden statues commemorating the three stone Goddesses in Crescent Mountain.

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No New Posts Ebot's Rock

This is the hideout of Hidon, a giant creature whom Strago fought and lost to many years ago. Thanks to the goading of Gungho, he returns here to slay the beast. A hungry treasure chest, who needs Coral, bars the way to Hidon; what's more, you can't see a thing in there!

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No New Posts Duncan's House

Duncan is still training in a small clearing north of Narshe. He's weak, but still strong enough to teach monks the Bum Rush.

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No New Posts Doma Castle

Cyan's home, as faithful retainer to his king, for many years. His wife and son lived here as well until Kefka savagely poisoned the entire castle. In the World of Ruin, the castle is decrepit and abandoned

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No New Posts Darill's Tomb

Setzer's long-time friend Darill is buried here, along with her airship, the Falcon. Both are guarded by a headless horseman named Dullahan. You can also find the Experience Egg here.

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No New Posts Crescent Mountain

The cave here leads into the Serpent Trench; Gau buried his diving helmet here.

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No New Posts Crecent Island/Floating Island

This is Crescent Island, once on the surface, is now floating in the sky. Lots of nasty creatures inhabit it. The strongest among them being Ultros, Chupon and Atma Weapon, which guards the Three Goddesses. This is where Gestahl meets his death at the hands of Kefka and Kefka takes the power of the Goddesses for his own, rearranging the face of the world into the World of Ruin.

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No New Posts Colosseum

A place where you can test your strength against monsters and people.

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No New Posts Baren Falls

Piranha-infested water that leads to the Veldt.

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No New Posts Ancient Castle

Figaro Castle will come up against a barrier when traveling underground. This barrier is the ancient castle, the home of a Esper named Odin who died a thousand years ago in a battle against a sorceror.

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No New Posts Albrook

The port town on the western continent, Albrook is the place where Terra and Locke meet up with Leo, Shadow, and Celes to travel to Thamasa in the later stages of World of Balance.

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Final Fantasy VII

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Final Fantasy VIII

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Final Fantasy IX

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No New Posts Wind Shrine

One of the four places which unlock the Shimmering Island. It's in a windy tunnel on the Forgotten Continent, and is guarded by Tiamat.

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No New Posts Water Shrine

One of the four places which unlock the Shimmering Island. It's in a whirlpool near the Forgotten Continent, and is guarded by Kraken.

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No New Posts Treno

The city that never sleeps is situated near Alexandria. There's a lot to see and do here, including: a card tournament, monsters to battle in an item shops, an auction house, Queen Stella's house (bring your Stellazio here!), and Dr. Tot's tower (and the entrance to Gargan Roo).

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No New Posts Qu's Marsh

Four of these are situated around the world, but the main one is near Lindblum. Master Quale lives here, with his protegee Quina, who spends time catching frogs.

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No New Posts Quan's Dwelling

The cave which was the home of a Qu who acted as Vivi's father.

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No New Posts Pinnacle Rocks

A pond near Lindblum is the home of the eidolon Ramuh, whom gives summoners a test before letting them summon him.

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No New Posts Pandemonium

Garland's dangerous castle within Terra, from where he rules and plans. It's also his epitaph.

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No New Posts Oeilvert

An ancient ruin on the Forgotten Continent. Words from Terra are ingrained here, as is the Gulg Stone.

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No New Posts Observatory Mountain

A small outpost near Dali; cargo ships use it as a beacon. Old man Morrid, a coffee connoiseur, lives here.

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No New Posts Mount Gulg

A volcano near Esto Gaza on the Lost Continent. Lady Hilda was imprisoned here.

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No New Posts Mognet Central

A place hidden away inside a crack in a mountain on an island in the northeast of the world. It houses the machinery that keeps the Mognet moogle mailing system going. Artemicion, the mail moogle, ends up throwing a wrench into the works by mistake when he misappropriates the Superslick grease needed to keep it going.

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No New Posts Memoria

A very strange place, reached from within a purple sphere formed above the Iifa Tree by the crazed Kuja. All of one's memories, both good and bad, will take shape here, making a path to the Crystal World.

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No New Posts Madain Sari

A town of summoners. This place was completely wiped out by Garland's Invincible airship ten years ago. The only two survivors were Dagger (who reached Alexandria in a boat) and Eiko, who ended up living in the ruins by herself and her faithful moogle friends. The Eidolon Wall here pays homage to the summoners and their spirits.

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No New Posts Lindblum/Lindblum Castle

The airship capital of the world. Ruled by Regent Cid and his sidekick, Minister Artania. Lindblum is split into three sections: The Theater District (home of the Tantalus hideout), the Business District (all the shops are here) and the Industrial District.

Lindblum Grand Castle boasts the airship dock, Cid's throne room, the guest room, conference room, and a balcony with a telescope. The Serpent's Gate leads to the ocean, and the Dragon's Gate leads out towards Gizamaluke's Grotto

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No New Posts Ipsen's Castle

A dizzying structure on the Forgotten Continent, made mostly upside-down! Not only is the architecture is topsy-turvy, though - strength translates into weakness in here and vice versa. The four Mirrors which unlock the Shimmering Island are hidden here.

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No New Posts Iifa Tree

A giant tree in the Outer Continent. This tree is the source of all Mist in the Mist Continent, and was placed there by Garland, to hasten the decay of the soul cycle on Gaia.

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No New Posts Ice Cavern

A passage between the Evil Forest and the village of Dali, this is a frozen, crystalline dungeon.

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No New Posts Gizamaluke's Grotto

A passage between Lindblum and Burmecia. Watched over by Gizamaluke, whom turned insane due to Kuja's influence.

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No New Posts Gargan Roo

The entrance to this underground passage is located below Dr. Tot's tower in Treno. There, a gargant (giant bug) can carry passengers all the way to Pinnacle Rocks, near Lindblum.

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No New Posts Fossil Roo

A gargant passage; the entrance to it is underneath the Qu's Marsh near Lindblum. One must manipulate switches to ride gargants towards the end, out to the Outer Continent.

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No New Posts Fire Shrine

One of the four places which unlock the Shimmering Island. It's in a volcano on the Lost Continent and is guarded by Maliris.

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No New Posts Evil Forest

Between Alexandria and Lindblum. The forest itself is alive, and malicious. If it's brain dies, the entire forest turns to stone, along with anything in it.

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No New Posts Esto Gaza

A snowy city on the Lost Continent. It overlooks the Shimmering Island, and is the conduit towards Mount Gulug.

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No New Posts Earth Shrine

One of the four places which unlock the Shimmering Island. It's on a shaking piece of land on the Outer Continent, and is guarded by Lich.

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No New Posts Desert Palace

Kuja's secret fort in the eastern desert on the Outer Continent. Fiendish puzzles await the prisoners.

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No New Posts Dali

A small town near Lindblum. This also holds the covert factory where Kuja's Black Mages are created; the factory is powered by Chocobos. There's a machine in the inn which determines lucky colors.

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No New Posts Daguerreo

A hidden research town inside a cave on an island. All the shops and synth shops can be found here, as well as the Excalibur sword, a man inspired by Namingway, and... Gilgamesh, in hiding!

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No New Posts Crystal World

The origin of life and the home of the original destroyer of life, Necron.

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No New Posts Conde Petie

This town of Scottish-accented dwarves blocks the path to the Conde Petie Mountain Path on the Outer Continent. Only married couples can get through.

The Conde Petie Mountain Path has three ends; the first leads to Conde Petie, and the two far ends lead to Madain Sari and the Iifa Tree.

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No New Posts Cleyra

An oasis in a desert, surrounded by an eternal sandstorm. A peaceful, religious place populated by Burmecians (rat-people) who, despising Burmecia's martial ways, fled here and started their own settlement. Its only entrance is a giant, hollow tree trunk. This is where the Burmecians flee when their city is attacked by Alexandria. Cleyra's sandstorm is laid waste by Brahne's eidolons and Kuja's Black Mages.

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No New Posts Chocobo Paradise

Located on a hidden isle somewhere within the world, here's where Fat Chocobo rules over all the rest of the Chocobos, and here's where all chocobos want to be.

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No New Posts Chocobo Lagoon

A cave in the water near the Forgotten Continent. Chocobos capable of running on water can play the Hot and Cold game here.

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No New Posts Chocobo Forest

A small forest on the Mist Continent, where you can play the Chocobo Hot and Cold game, run by a moogle.

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No New Posts Chocobo Dream World

The place chocobos go when their abilities are needed to be enhanced.

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No New Posts Chocobo Air Garden

Exists as a floating shadow; using the flying gold Chocobo and a Dead Pepper shoots you up into it. Besides for playing the Chocobo Hot and Cold game here, you can also find a frightenly powerful creature here, Ozma, who hides in the eidolon wall.

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No New Posts Burmecia

A rainy town populated by rat-people. Not much is known about it; it's in ruins, due to Alexandria's attack.

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No New Posts Bran Bal

A city of Genomes within Terra. The Genomes go about their so-called lives, learning for clinical and health reasons only, waiting to "be filled".

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No New Posts Black Mage Village

Situated deep in the Dead Forest in the Outer Continent, the village is home to renegade Black Mages who have begun to think for themselves, and have become peaceful people. Later, the Genomes make their home here as well.

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No New Posts Alexandria/Alexandria Castle

A sprawling city crowned with a huge white palace. Queen Brahne rules over here. Previously a gentle woman, Kuja's presence began to slowly turn her will and transform Alexandria into a warmongering, conquering nation. Her thirst for power encompasses even using the powerful eidolons to crush anyone she meets. Besides for the castle, Alexandria has a huge theater, some slums and shops, and a lot of interesting people to meet.

The castle has a group of incompetent knights known as the Knights of Pluto, lead by their leader, Adelbert Steiner, a Knight whom protects the throne along side another named Beatrix.

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Final Fantasy X/Final Fantasy X-2

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No New Posts Al Bhed Airship

This is where the Al Bhed temporarily settle in after their Home is destroyed. The Al Bhed Psyches blitzball team hangs out in a storage room.

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No New Posts Baaj Temple

Baaj Island is where Seymour and his mother were exiled while Seymour was a child; his mother died here and became Anima's fayth. Her temple lies underwater. Tidus is thrust here from Zanarkand; it's where Rikku picks him up. One can obtain Anima's powers, but she'll only open the door if one has collected treasure from every other temple in Spira.

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No New Posts Besaid Island

Originally a machina city like Zanarkand, long ago destroyed by Sin. Now home to a colony of Jamaican-style islanders, and the home field of the Besaid Aurochs. Wakka and Lulu are both from here, and Kimahri brought Yuna here at Braska's request (via Auron). Besaid Temple is where the fayth of Valefor resides. There are many hard-to-reach places and caves here.

FF X: Besaid is the center for Gatta and Luzzu's cadre of the Crusaders.

FF X-2: Wakka (the soon-to-be-daddy) is now in charge of protecting the village; even the lazy Aurochs jump on board to be trained by Beclem, a slavedriver from the Youth League.

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No New Posts Bevelle

Originally a powerful machina city, rivalling even Zanarkand. After being defeated by Zanarkand and Sin, Bevelle became the center of the Yevonite church. A castle lays benieth Bevelle where the Fayth of Bahamut lays. Also, it's the place where Via Purifico can be found.

FF X: Maester Mika rules over here.

FF X-2: Now the headquarters of New Yevon, Bevelle's secrets include an underground labyrinth below the Cloister of Trials, whose heart is the hiding place of Vegnagun (or used to be). The Via Infinito can be found in a portal here.

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11 13 (iOS) Buddy Toss 無制限のクリスタルハック
by restramnaiclovin
Feb 24, 2022 19:11:13 GMT -5
No New Posts Bikanel Island

A desert island, consisting of the Sanubia Desert and the Al Bhed Home.

FF X-2: Now the lynchpin of the Machine Faction's excavations. Nhadala and her team (and Yuna, natch) spend their days combing the desert for machine parts. The Cactuar Nation can also be found here, along with the ancient and godly fiend Angra Mainyu.

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No New Posts Calm Lands

So called because this huge plain is an ideal spot for defeating Sin and bringing a Calm, which many Summoners have done here. Originally the battle between Bevelle and Zanarkand took place here, which is why it's a wasteland. The Chocobo races are located here. South is Macalania Woods. Hidden in the side (only accessible via Chocobo) is Remiem Temple, off to the northeast is the Monster Arena/Chocobo Ranch, and the far north leads to Mount Gagazet.

FF X: Father Zuke can be fond here.

FF X-2: The Calm Lands are now home to two competing entertainment companies, Open Air and Argent Inc., whose amusement features can be found dotting the landscape.

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No New Posts Cavern of the Stolen Fayth

A giant cavern within the Scar of the Calm Lands. A cave stuffed with Tonberries, Ghosts, and Magic Urns. At the far end is a fight with Lulu's previous summoner ward, and her Aeon, Yojimbo.

FF X: Yojimbo agrees to tag along at a high price.

FFX-2: The cavern is now a tourist attraction in the Calm Lands. At some point, the Farplane pushes fiend through the Seal of the Fayth and they all attack the tourists.

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No New Posts Celsius

The gullwings use this ship shaped like a motorcycle to sphere hunt. Many people come and go on this ship. Brother and Buddy found this airship.

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No New Posts Fighting Stadium/Chocobo Ranch

A cave located in a crevice in the Eastern part of the Calm Lands.

FF X: A man selectively breeds fiends here, making even powerful monsters. Many godly fiends have been born here, but 'pets' to this man. Come here if you wish to have a good chalenge.

FF X-2: This is where Clasko ends up taking care of Chocobos for you. Eventually he can also find a hidden ruin in the back, home of the Amazing Chocobo.

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No New Posts Den of Woe

A hidden cave filled with pyreflies on the Mushroom Rock Road, which only opens with the 10 Crimson Spheres. This is where Shuyin's spirit raged for a thousand years, infecting anyone who came in - including the entire Crimson Squad. Anyone who enters will go mad and fight their own comrades.

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No New Posts Djose Temple

Protected by a huge Mushroom Rock that only splits apart for summoners. This is the home of the fayth connected to Ixion. It can be reached via the Mushroom Rock Road.

FF X-2: This is now the headquarters of the Machine Faction. You go here to sign up for excavations in the Bikanel Desert. Ixion is said to have been merged with machina after the Farplane began spewing out fiends.

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5 18 (Android/iOS) Bubble Witch 3 Saga hile kodu sonsuz hepsi
by restramnaiclovin
Feb 24, 2022 19:14:20 GMT -5
No New Posts Farplane

The land below Spira. The resting place of those who have been sent by summoners. Those who are close to those who have died may very well see their image. Many slain fiends, monsters and other creature can be found here. There are many Weapons found here and even creatures stronger than the Weapons themselves.

FF X: Guadosalam's attraction. Images of those who have died rest here for those who really wish to see them.

FF X-2: Vegnagun's new home. In order to reach it, you must pass through a rather rocky landscape of floating platforms, a flowery paradise, and finally a metallic hell before finally facing Vegnagun.

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8 8 Dolemite Is My Name 720P Release Date Mkv Subtitles Magnet
by niatankwiferni
May 4, 2020 20:56:01 GMT -5
No New Posts Guadosalam

The home of the Guado (and their blitzball team, the Guado Glories) is very... alive-looking, growing all over the place, much like the Guado themselves. It's connected to the Moonflow to the south and the Thunder Plains to the north, and their main attraction is the entrance to the Farplane nearby.

FF X: Seymour lived in a manson here.

FF -2: After Seymour's ignoble defeat, the Guado leave their home, and Sphere Hunters move in (notably the Leblanc Syndicate, who take over Seymour's mansion and turn it into Chateau Leblanc). Tobli also has his headquarters here. With the Farplane being unstable, access has been restricted here.

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No New Posts Home

The nomad Al Bhed uncomplicatedly call their home, er, Home. Currently it's located in the desert sands of Bikanel Island, but after an attack by the Guado Cid ends up destroying Home using the airship.

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No New Posts Kilika Temple

Home of the Fayth of Ifrit.

FF X-2: Only supporters of New Yevon are allowed at the temple. They are constantly bickering with the Youth League.

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No New Posts Kilika

This town is built right on top of a bay of water. Home of the Kilika Beasts.

FF X: Being right on the shore of the ocean, it's a prime victim of Sin's attacks.

FF X-2: With no threat of Sin, people have built the town nice and large. It seems as though the Youth League supports who live here clash heavily with the New Yevon supporters.

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No New Posts Luca

The biggest city in Spira and host of the annual Blitzball tournaments. Also the home the the grand Sphere Theater and the stuck up Luca Goers.

FF X-2: Still the same as it was in the past, only now to pass the time until the next Blitzball tourney, people play a game known as Sphere Break. Also, the Blitzball stadium is now used as a concert hall as well.

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No New Posts Macalania Lake/Temple

Between the woods and the temple lies a frozen tundra. The temple is a 'foating temple', as it is held up by the ever-lasting ice. Macalania Temple is home to the fayth of Shiva. Benieth the ice is a lovely land that used to be submerged in water.

FF X: The Al Bhed attepmt to capture Yuna here again. Seymore is killed within the temple.

FF X-2: After th defeat of Sin, Macalania Temple fell benieth the lake. O'aka is finding it hard to get buisness here and is constantly chased down by the Al Bhed.

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No New Posts Macalania Woods

A frozen forest stuffed to the brim with fiends. It's the home of the huge plant eye who powers up certain types of weapons. South of the woods is the Thunder Plains; northwest leads to Macalania Lake, and to the east lies the Calm Lands.

FF X-2: After the temple disappeared, the magical forest soon began to wither away, and its denizens resigned themselves to death. The Guado also flee here, determined to wither away with the forest - but music ignites hope in both Guado and native alike, and everyone moves back to Guadosalam in the end.

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No New Posts Moonflow

Connected to the Mushroom Rock Road to the south and Guadosalam to the north, this lovely river is surrounded by pyreflies and is decorated by moonlilies. The Hypello run a Shoopuf line between the north and south banks of the Moonflow.

FF X: A shoopuf was once attacked here once by a drunken Jeckt. Yuna was also kidnapped right off a Shoopuf by Rikku and saved by Tidus.

FF X-2: Tobli and his Hypello workers stage concerts (and avoid creditors) here in between his big shows involving Yuna.

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No New Posts Mount Gagazet

Home of the Ronso tribe (and their blitzball team, the Ronso Fangs). The mountain itself is a cruel foe, as shown by the various graves of summoners whose pilgrimages ended here. South is the Calm Lands, and north leads to the Wall of the Fayth and the ruins of Zanarkand.


FF X: Seymour makes his best effort to have Yuna's pilgrimage end here. The Wall of the Fayth is located here, dreaming of Zanarkand.

FF X-2: Elder Kimahri takes over here and tries to lead his tribe faithfully after Sin's defeat, but runs into some major problems. However, he does discover some nice new ruins as well as a hot spring!

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No New Posts Mushroom Rock Road

This organic-looking pathway runs between the Mi'ihen Highway and the Crusaders' Command Center/Youth League's Headquarters. Water geysers propel platforms vertically to join pathways at different heights. Sin was fought by the Crusaders on the shores of the low road.

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No New Posts Omega Ruins

A hidden ruin that houses the heretic rebel, Omega, that was banashed 700 years ago. Being dead and unsent, he eventually grew into a terrible fiend known as Omega Weapon. It began to grow so powrful that it's shadow grew into a poweful fiend, Ultimate Weapon. Though not as powerful, it's still fearful. The ruins also hae other, not-so-powerful fiends, but can still be labeled as 'godly' among the fiends.

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No New Posts Remiem Temple

A hidden temple said to lay just East of the Calm Lands. A pair of ancient chocobos live outside of the temple and enjoy racing, offering a Cloudy Mirror to the winner. Within it's walls lives Belgemine. It is also her resting place. She willingly tests Summoners' powers to show the Summoner if they are ready for Sin or not. This is also the home of the great fayth known as The Magus Sisters.

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No New Posts Sanubia Desert

A sprawling desert on Bikanel Island and home to Cactuars and Sandworms. There is a cactuar village hidden within it's sandstorms. It is the pathway to the Al Bhed's Home.

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No New Posts Thunder Plains

A place of ever lasting lightning. Many lightning towers have been built to catch the lightning. Many qactuars and lightning loving creatures reside there. Many Qactuar stones lay within these plains.

FFX: The plains are extremely dangerous, as the lightning towers are worn-out and barely functional

FFX-2: The towers have been repaired and are fully funtional. It is alot safer to travel from Guadosalam to the Macalania Woods.

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10 14 (Android) Egg, Inc. hile kodu daha fazla puan
by restramnaiclovin
Feb 24, 2022 19:01:55 GMT -5
No New Posts Via Infinito

A 100-level semi-random dungeon hidden in Bevelle. Was discovered by the Kinderguardians. It's said that every type of monster, known and unknown, resides within. At the end, lays Trema, the founder of New Yevon. Getting to Trema is a great ordeal, as he is guarded by many godly fiends.
B10: Elder Drake. Extremely fast and even better strength.
B20: Aranea, a giant crab/spider. Not overly strong but can easily Stop your entire party instantaneously. When oversouled, it likes to eat people and spit them out at high velocities.
B40: Black Elemental, the strongest know Elemental being. It's EXTREMELY resistant to magic and physical damage and has an even better magic attack. It uses every known magic, including Ultima.
B50: Mega Tonberry. Very, very fast has an Immense Attack. Is like a normal Tonberry, but 100 times better.
B60: Concherer, another crab/spider. Overly beefed with strength and defence. It's Megaton Press is said to crush even the gods. It likes to spit gunk at people to drain their mind powers.
B80: Chac, a giant Baslisk. It will change all it looks at with it's Stony Glare. After turning it's victims to stone, it has a habit of casting Heaven's
Cataract to completely obliterate the stone person into nothing but a few pieces of rubble.
The final 19 floors houses all of the past godly fiends and in great numbers. They roam the halls up until Trema. Trema is guarded by the a god among Weapons, Paragon. It likes to use Genesis after attacking, which is good enough to wipe anything out in it's path. One it gets weaker, it tends to defend itself with Ultima spells. It usually counter attacks with a spell known as Final Impact, taking off portions of people's health.
Trema is a true god it would seem, as he throws Demi, Flare, Ultima and Meteor spells at his oponents on a regular basis. His magic is the stongest magic known to any living being.

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No New Posts Via Purifico

A two-part maze, one of stone and one of water. People who are great with water are placed within the watery depths and those who are not are placed within the stone walls. At the end of it is the Highbridge in Bevelle.

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No New Posts Zanarkand

Was once a huge and prosperous city with many Machina to do the people's bidding a thousand years ago, but was brought to rubble with the coming of Sin. The origin of Yu Yevon. The Zanarkand of the past now lives on only as a dream to the Fayth, in which Tidus and Jeckt had escaped thanks to Sin.

FF X: Yunalesca lives within Zanarkand's temple and performs the rite of the Final Summoning for any Summoner that manages to complete their pilgrimage and reach Zanarkand Dome.

FF X-2: The Zanarkand Ruins have been turned into a tourist attraction by Cid and Isaaru. With Yuna's best efforts (and some help from monkeys), the tourists get chased off, restoring some manner of dignity... or maybe not.

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Final Fantasy XII/Revenant Wings

Board Threads Posts Last Post
No New Posts Archades

The capital of the Archadian Empire. Still small when it first formed as a city-state, it grew tremendously during the long peace fostered by the Galtean Alliance. When the Empire was formed, the city center was relocated, forming the Archades we know today.
Though poor in both natural resources and land, Archades came to prominence as a city of innovation and learning. All information and technology gathers here, and the famed mages and artificers born within her walls are legion. Knowledge, then, is the true strength of the Archadian Empire.
The city of Archades forms an octagon with the Imperial Palace at its center. Around the Palace sit the Senate Chambers and other administrative quarters, beyond which lies a booming mercantile district. The buildings in the city center are quite tall, with the lower floors being used mainly as residences. The difference in heights between the various buildings makes this a city of small airships, that being the most efficient means of accessing all levels of the metropolis.
More than half the population of Archades is hume, and while at one time all lived near the ground, of late, those of power or particular wealth have taken to living in the higher apartments and traveling exclusively by private airship.

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No New Posts Archadia

The mightiest sovereign state in Valendia. Originally a republic governed by an active senate, the rise of the military brought about the shift to an imperial system 200 years ago. With the change in governance, Archadia began invading its neighboring lands, quickly becoming the largest realm in Ivalice. While in the past the emperor was traditionally of military extraction, a purge of key figures in the military by the politically powerful House Solidor led to the installation of a line of Solidor emperors which continues to this day.

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No New Posts Bahamut

A giant Archadian warship.
No. 1 Sky Fortress Class Airship. Belonging to the Western divisions of the Archadian Imperial Army, a mobile fortress and tactical base, under the control of the commandant of the Archadian forces, Lord Vayne. This was the last sky fortress designed by Dr. Cid, powered both by ordinary skystone and manufacted nethicite, the latter absorbing Mist from its surroundings to generate the massive amounts of energy the fortress requires to function.
Note that Bahamut is a regular (though powerful) Esper in RW.

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No New Posts Balfonheim

Prosperous port on the Naldoan Sea renowned for its rich fishing grounds. In addition to fishing, the port is known for its shipwrights and their numerous contributions to the advancement of seacraft. Though demand has dropped with the spread of airships, the wrights are still able to turn a profit on their craft.
The power in Balfonheim rests with the sea captains and pirates of wealth. Though belonging in name to the Archadian Empire, well-placed regular bribes have ensured the city autonomous governance. The city itself is small, being a classic port town, with many stone-cobbled alleyways winding between buildings which hug the curve of the hills. Fresh seafood can be found in the market stalls daily, along with many other items brought by traders and pirates.
Several waterways run through the city, some carrying drinking water, others used as canals for the transport of goods.
The manse of Pirate King Reddas stands in the western quarter of Balfonheim.

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No New Posts Barheim Passage

An underground passage beneath the fortress at Nalbina. Originally a railway to carry goods into the fortress, the passage was closed with the introduction of airships as the primary means of transport. The abandoned railway line is now rife with Mist, and the dwelling place of many fell beasts.
The Esper Zalera resides within.

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No New Posts Bhujerba

An autonomous city-state found on the sky continent of Dorstonis. Originally formed as a magicite mining colony with the advent of airship travel. The magicite mines of the skylands are superior to crystal mines on the surface in both quantity and quality of ore, and Bhujerba developed quickly on fortunes born of rock.
During the years of the Galtean Alliance, the Ondore family took over much of the daily business of Bhujerba's governance, a rule which continues to this day. Their neutral stance during the Archadian invasion two years ago positioned them as mediators of the peace negotiations that followed. Like much of Dorstonis, Bhujerba is a city of hills and sloping boulevards. Merchant houses and shops are clustered near the peaks, while residences are found in the valleys. At the very bottom of the hills lies the network of crystalline shafts known as the Lhusu Mines.
Many visitors come to Bhujerba to enjoy the open-air parks with spectacular views only available to those who live in the sky. Very rarely does anyone fall from the skycity, and curiously enough, not a single death has been reported to have resulted from such an occurrence to date.

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No New Posts Cerobi Steppe

Hilly highlands region in the east of Archadia, through which the highroad to Balfonheim Port passes. Air currents are notoriously unstable between Cerobi and Balfonheim, making land routes here as popular as those of air. In the past, villagers in the region erected windmills to catch the winds from the Naldoan Sea, and used them to mill grain from the harvest. With advancements in the use of magicks and machineries, however, the windmills fell into disuse and now stand merely as a reminder of the past. Hell Wyrm is sealed here.

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No New Posts Dalmasca

Princess Ashe's small kingdom comprising the lands around the city of Rabanastre, governing a portion of the Galtean Peninsula. While its territories are small, its situation at the crossroads of three continents has enabled it to prosper as a center for trade. More than 700 years are marked in the charts of history since her founding, yet many are the armies that have sought to claim her for her cultural richness and strategic importance. Upon her defeat to Archadia in the invasion of 704, her lands were placed under the direct control of the Empire.

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No New Posts Dalmasca Estersand

One of the large desert regions of Dalmasca, located to the east of Rabanastre. Rife with all manner of monstrous beasts, it regularly plays host to hunts organized within the city. What settlements there are line the banks of the River Nebra, a vibrant blue vein running through the heart of the sands, wherein can be found ferries for the conveyance of travelers and goods across her flow. Many merchants make a point of stopping in the villages to trade on their way to and from Rabanastre.

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No New Posts Dalmasca Westersand

One of the vast deserts of the Dalmascan region situated to the west of Rabanastre. Few roads pass through this waste, and as such it is little frequented by merchants. In Dalmasca Westersand, the sandstorms are more greatly feared than the beasts; so much so, in fact, that whole societies of natural philosophers in Rabanastre devote themselves to their study. The Earth Tyrant resides within a giant sandstorm.

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No New Posts Draklor Laboratory

Weapons research laboratory located a short distance from the administrative district in the northeast of Archades, sponsored by the Archadian Imperial Army, with Dr. Cidolfus Demen Bunansa as its head researcher and maker of policy. Research is divided among airship design projects, sundry weapons projects, and magickal endeavors. In recent years, particular attention has been paid to magicite research, with great strides being made in the manufacting of magicite and improved methods for drawing energy from the stones. A strict system is in place to ensure that none of the knowledge in Draklor Laboratory leaves its door without authorization.

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No New Posts Eruyt Village

Hidden village of viera in Golmore Jungle. Viera enclaves are scattered throughout the jungle, but all are warded against entry by those of other tribes or lands. Viera are reclusive by nature, living separate from the world outside, shunning even the society of their own kind, save when necessity demands. This isolation is in part made possible by the viera ability to hear the spirit voice of the Wood, and thereby know all that comes to pass within Her borders.
Throughout the history of Ivalice, rarely have the viera ventured beyond the borders of the Wood, and few outsiders know of their laws or customs.
Viera villages are formed of massive trees linked by suspended paths, with dwellings and small shrines to the spirit of the Wood encircling the trunks. During the day, many viera come to a clearing in the village, where a glistening spring bubbles up from the earth, to meditate. Their leader resides in the center of the village, and voerns according to the Word of the Wood. Those who perform the sacred ceremonial duties of salve-maker or wood-warder stand at her side, defending the ways of the village and of the viera.
Compared to other races, the viera seem to move at a slower, more contemplative pace, more at peace with the flow of time. However, some younger viera have begun to question the wisdom of rejecting change in the midst of a rapidly developing Ivalice.

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No New Posts Feol Warren

[RW] "Village of the Exiled, a band of viera driven from the Wood. Tree roots wither from the heat of the molten rock below, and the houses built of this warped wood seem to wait eagerly for destruction's release." The village is sited on Roda Volcano, and is home to the Feol viera, descendants of Feolthanos and his viera wife. Mydia is from here, and later returns to slaughter the rest of her race.

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No New Posts Feywood

An ancient wood deep in the jungles of Golmore. The combination of dense Mist and regular snow, the latter a product of the region's elevation, is enough to keep away even the viera. Many of the trees have stood for several thousands of years, and some have begun to petrify. Numerous plants once thought extinct grow here, and many rare birds and animals can be seen in their primitive forms, unchanged for millenia.

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No New Posts Garamsy the Waterway

An underground waterway running deep beneath the Royal City of Rabanastre. Built and rebuilt over the centuries, no one alive knows all of its labyrinthine ways. Some are said to lead even to the royal palace. There are stairs leading down to the waterway in Lowtown, but they are normally barred to keep unwelcome visitors down in the sewers where they belong. The Esper Cúchulainn resides here.

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No New Posts Giruvegan

Ancient city said to lie deep within the Jagd Difohr. A dense Mist conceals its actual location. There are some who claim that it holds the secrets of a legendary civilization that flourished before men knew the workings of the world, but none remain who know the truth. Many are the expeditions sent to find this place and record its knowledge, but most have disappeared in the Feywood, or despaired while attempting to understand what artifacts have been found. To this day, we are no closer to discovering Giruvegan, or illuminating its mysteries.

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No New Posts Giza Plains

A vast savannah spreading to the south of the Royal City of Rabanastre, the environs of which vary drastically between dry and rainy seasons. Large dark crystals lie scattered here and there across the savannah. During the Dry, they absorb the sun's radiance and glow with an auric brilliance. A village of nomadic herders is located near the middle of the grasslands. During the Rains, the villagers relocate to the mountains. While they reside in the grasslands, the menfolk rarely return from their herding, leaving the women and children to their own devices in the village. These nomads know the art of capturing the energy of the dark crystals in chunks of magicite, called sunstone, which they then bring to market to sell. The animals by which they make their living are primarily of cockatrice stock.

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No New Posts Glabados Ruins

Ruins situated atop a lone island off the southern coast of Bervenia in a region known as Glabados. Sky pirates assigned this name to the ruins as well, its true name lost to history.

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No New Posts Golmore Jungle

A sprawling jungle in the Jagd Difohr, it remains much as it always has been, untouched by the hand of Man. Though the viera make their villages within this jungle, the ways to their enclaves are tangled and hidden. Barriers throughout the jungle, too, prevent easy passage. These were erected by the viera to prevent outsiders from intruding, the blessing of their people needed before one may pass.

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No New Posts Henne Mines

Crystal mines in the mountainous region of Bancour still producing a great variety of magicite, even as other mines around them close, their veins dry and spent. The Archadian Empire possesses mining rights here, making this a key location for their acquisition of the stones, bypassing intermediaries and fluctuating markets. The Esper Zodiark resides here.

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No New Posts Jahara

A garif village in Bancour. Here, a chieftain elder watches over the old ways, and so administers the tribe. Though many other villages dot the area, there is little direct communication between them. The garif have worshipped magicite since ancient times, and tribal legends tend much wisdom concerning the Stones. When the time is right, the elders teach these lessons to the youth of the village, and, on rare occasion, to visitors from other lands.
Abhorring machinery and iron, much of the garif material culture is based on wood and stone and other unmanufacted things. Their houses made of grass and strips of leather allow a breeze to pass through, and are uniquely suited to the hot, arid climate.
On the hill overlooking the village is a meeting lodge, warmed always by a bonfire. Near the lodge are the elders' huts, and below the hill is a clearing ringed by a healer's hut, and the tends of craftsmen, as well as a place to take care of the livestock, called "nanna" in the garif tongue. Dalmasca has for many years honored the ways of the garif, and so kept up peaceful trade and relations with this isolated people.

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Outside the Legend (OOC)

Board Threads Posts Last Post
No New Posts Main Characters

Main Character Page. You can read up on various characters info, both from the Final Fantasy world and not.

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13 14 Berlin Alexanderplatz Avi Free 4K High Quality Torrent
by Angelika
Jan 26, 2021 3:29:53 GMT -5
No New Posts Laws of the Legend

These are the law held within the Legend of Final Fantasy. You are advised to pay this place a visit.

Moderator: Judgemaster Tragedy

1 1 Judge's Laws
by Judgemaster Tragedy
Sept 29, 2007 20:56:37 GMT -5
No New Posts Introduce Yoursef to the Legend

Introduce your character to the site, regardless of wether or not it's made up or from the actual series.

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No New Posts Suggestions

If you want some places that have been missed, just let us know and we'll se what we can do.

ADMINS: Mr. Brigglesby, Tragedy Nightshade

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No New Posts Mognet Central

Mail moogles send letters, gifts, etc. to many people all over the world(s).

Here, it is a general 'whatever' board. Have fun and chat away.

(Final Fantasy IX)

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No New Posts Save Point: The Not-So-Nice-People Board

Here, you can go outside the rules and be as rude and asshole-ey as you want. Consder it a Save Point. Us admins will not do harm and delete you if you piss us off here. You can bash people, religions, views, opinions and admins all at the cost of a simple arguement! :D

Note: Please read Law 5, as if someone feels strongly against something, they CAN come to the mods and inform us of their plight. But if there are no complaints, then we'll probably join into some arguements.

11 21 (iOS) My Home - Design Dreams oszukuje nieograniczone klejnoty
by restramnaiclovin
Feb 24, 2022 19:08:07 GMT -5

Legend

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