Post by Judgemaster Tragedy on Jul 7, 2008 17:59:20 GMT -5
B1, 2, 3 & 4: Marsh Cave
B5: Dusty Cave
B6: Beaver Party
A man has lost his giant beaver and he will more thn likely as for your help.
B7: Clay Cavern
B8: Small Cave
B9: Cave Maze
B10: Guarded by a godly monster, Typhon (Chupon). A master of windand likes to Snort, which is powerfu enough to kill.
B11: Dwarf Cave
A cave full of dwarves. The teleporter is guarded by a rock golem who won't mve unless you give him a ruby. Unfortunately, the dwarf won't give it up that easily...
B12: Wandering Soul Cave
A large purple flame lays in the middle. Many souls wanring. The teleporter won't work unless the cave is void of free souls. Most will leave with no problem, while others will want one last fight before they go. Astos' soul can be wandering the cave.
B13: Feyhome
A town of fairies. Some will heal your wounds while others will make them worse.
B14: Town
A beautiful town with everything a normal town has except the water is purple.
B15, 16 & 17: Flying Fortress
B18: Flying Fortress
Watch out for Warmech.
B19: Town
A different town, offering a sanctuary an extremely rare items and spells in their shops.
B20: Guarded by a godly monster, Orthros (Ultros). It has an intense physical attack and won't hesitate to blind it's enemies with it's Ink.
B21, 22, 23, 24, 25 & 26: Ice Cavern
B27: Terra Cavern
The same floor as the Vampire.
B28: Lava Room
B29: Lava Pit
Completely covered in lava, with exception of the telporter at the very end.
B30: Guarded by a godly specter, Phantom Train. It's physically powerful, undead and will cast Acid Rain on it's enemies.
B31: Dusty Town
Two robots live here, but one of them needs repairs. They guard the teleporter and won't move until you find the nessessary parts to repair it. The town is littered with robot parts.
B32: Toy Town
You will be teleported by kid playing hide-and-go-seek with a friend. He will activate the teleporter if you help him. Each house is impossible to reach by normal standards and he doors of each house is a teleporter, much like the columns at the Citadel of Trials.
B33: Orange Island
You are teleporte to a giant foating island. It's orange grass is the only thing on this island besides the teleporter.
B34: Flooded Fortress
B35: Guarded by a godly monster, Death Gaze. Physically and defensively powerful. He guards one of the few swords know as the 'Ultimate Weapon' and the teleporter out of the Whisperwind Cove.
B5: Dusty Cave
B6: Beaver Party
A man has lost his giant beaver and he will more thn likely as for your help.
B7: Clay Cavern
B8: Small Cave
B9: Cave Maze
B10: Guarded by a godly monster, Typhon (Chupon). A master of windand likes to Snort, which is powerfu enough to kill.
B11: Dwarf Cave
A cave full of dwarves. The teleporter is guarded by a rock golem who won't mve unless you give him a ruby. Unfortunately, the dwarf won't give it up that easily...
B12: Wandering Soul Cave
A large purple flame lays in the middle. Many souls wanring. The teleporter won't work unless the cave is void of free souls. Most will leave with no problem, while others will want one last fight before they go. Astos' soul can be wandering the cave.
B13: Feyhome
A town of fairies. Some will heal your wounds while others will make them worse.
B14: Town
A beautiful town with everything a normal town has except the water is purple.
B15, 16 & 17: Flying Fortress
B18: Flying Fortress
Watch out for Warmech.
B19: Town
A different town, offering a sanctuary an extremely rare items and spells in their shops.
B20: Guarded by a godly monster, Orthros (Ultros). It has an intense physical attack and won't hesitate to blind it's enemies with it's Ink.
B21, 22, 23, 24, 25 & 26: Ice Cavern
B27: Terra Cavern
The same floor as the Vampire.
B28: Lava Room
B29: Lava Pit
Completely covered in lava, with exception of the telporter at the very end.
B30: Guarded by a godly specter, Phantom Train. It's physically powerful, undead and will cast Acid Rain on it's enemies.
B31: Dusty Town
Two robots live here, but one of them needs repairs. They guard the teleporter and won't move until you find the nessessary parts to repair it. The town is littered with robot parts.
B32: Toy Town
You will be teleported by kid playing hide-and-go-seek with a friend. He will activate the teleporter if you help him. Each house is impossible to reach by normal standards and he doors of each house is a teleporter, much like the columns at the Citadel of Trials.
B33: Orange Island
You are teleporte to a giant foating island. It's orange grass is the only thing on this island besides the teleporter.
B34: Flooded Fortress
B35: Guarded by a godly monster, Death Gaze. Physically and defensively powerful. He guards one of the few swords know as the 'Ultimate Weapon' and the teleporter out of the Whisperwind Cove.